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author | Jérémy Zurcher <jeremy@asynk.ch> | 2021-11-03 21:08:38 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2021-11-03 21:08:38 +0100 |
commit | e23bc04f3c7d9b2ea1493373fb05a26748486457 (patch) | |
tree | 4737a210f5fb2389742fe7d146c1fec95e9905de /DDayAtOmahaBeach/german_actions.lou | |
parent | 04e02d9a9497fa87f745a8f88056187d51ca4af3 (diff) | |
download | asynk-rules-e23bc04f3c7d9b2ea1493373fb05a26748486457.zip asynk-rules-e23bc04f3c7d9b2ea1493373fb05a26748486457.tar.gz |
DDay : fix german actions
Diffstat (limited to 'DDayAtOmahaBeach/german_actions.lou')
-rw-r--r-- | DDayAtOmahaBeach/german_actions.lou | 30 |
1 files changed, 20 insertions, 10 deletions
diff --git a/DDayAtOmahaBeach/german_actions.lou b/DDayAtOmahaBeach/german_actions.lou index 4bf6734..8566091 100644 --- a/DDayAtOmahaBeach/german_actions.lou +++ b/DDayAtOmahaBeach/german_actions.lou @@ -10,17 +10,27 @@ { @Row format { @StartVSpan @Cell A | @StartHSpan @Cell @B B | @HSpan | @HSpan | @StartHSpan @Cell @B C | @HSpan | @HSpan } - A { Card @LLP Action } B { WN Position } C { Reinforcement Position } + A { Card @LLP Action } B { Reinforcement Position } C { WN Position } @Row - format { @VSpan | @StartHSpan @Cell paint { @Lightgrey } @B A | @HSpan | @Cell @B B | @StartHSpan @Cell paint { @Lightgrey } @B C | @HSpan | @Cell @B D } - A { Occupied } B { Unoccupied } C { Occupied } D { Unoccupied } + format { @VSpan | @StartVSpan @Cell @B A | @StartHSpan @Cell paint { @Lightgrey } @B B | @HSpan | @StartVSpan @Cell @B C | @StartHSpan @Cell paint { @Lightgrey } @B D | @HSpan } + A { Unoccupied @LLP 8p @Font {In Communication} } B { Occupied } C { Unoccupied @LLP 8p @Font {In Communication} } D { Occupied } @Row - format { @VSpan | @Cell paint { @Lightgrey } @B A | @Cell @B B | @Cell @B C | @Cell paint { @Lightgrey } @B D | @Cell @B E | @Cell @B F } - A { US target } B { No Targets } C { In @LP Communication } D { US Target } E { No Targets } F { In Communication @LLP 6p @Font @PBlue {@Sym ampersand within 2 hexes of US units } } + format { @VSpan | @VSpan | @Cell @B A | @Cell paint { @Lightgrey } @B B | @VSpan | @Cell @B C | @Cell paint { @Lightgrey } @B D } + A { No target } B { US in FoF } C { No Target } D { US in FoF } #@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction } -@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction } -@Rowa A { @IncludeGraphic "imgs/r.eps" } B { @Fire } C { @NoAction } D { @Action{RE-OCCUPY} } E { @Action{RE-SUPPLY} @LLP and @Fire } F { @Action{REDEPLOY} } G { @Action{REINFORCE} } -@Rowa A { @IncludeGraphic "imgs/m.eps" } B { @Fire } C { @Action{MORTAR} } D { @NoAction } E { @Fire } F { @Action{MORTAR} } G { @NoAction } -@Rowa A { @IncludeGraphic "imgs/p.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Action{PATROL} } F { @Action{PATROL} } G { @NoAction } -@Rowa A { @IncludeGraphic "imgs/a.eps" } B { @Fire } C { @Action{ARTILLERY} } D { @NoAction } E { @Action{ADVANCE} @LLP or @Fire } F { @Action{ADVANCE} } G { @Action{AMBUSH} } +@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } + B { @NoAction} C { @NoAction } D { @Fire } + E { @NoAction } F { @NoAction } G { @Fire } +@Rowa A { @IncludeGraphic "imgs/r.eps" } + B { 6p @Font @PBlue {if within 2 hexes of US units} @LLP @Action{REINFORCE} } C { @Action{REDEPLOY} } D { @Action{RE-SUPPLY} @LLP and @Fire } + E { @Action{RE-OCCUPY} } F { @NoAction } G { @Fire } +@Rowa A { @IncludeGraphic "imgs/m.eps" } + B { @NoAction } C { @Action{MORTAR} } D { @Fire } + E { @NoAction } F { @Action{MORTAR} } G { @Fire } +@Rowa A { @IncludeGraphic "imgs/p.eps" } + B { @NoAction } C { @Action{PATROL} } D { @Action{PATROL} } + E { @NoAction } F { @NoAction } G { @Fire } +@Rowa A { @IncludeGraphic "imgs/a.eps" } + B { 6p @Font @PBlue {if US in FoF} @LLP @Action{AMBUSH} } C { @Action{ADVANCE} } D { @Action{ADVANCE} @LLP or @Fire } + E { @NoAction } F { @Action{ARTILLERY} } G { @Fire } } |