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authorJérémy Zurcher <jeremy@asynk.ch>2021-11-03 21:08:38 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2021-11-03 21:08:38 +0100
commite23bc04f3c7d9b2ea1493373fb05a26748486457 (patch)
tree4737a210f5fb2389742fe7d146c1fec95e9905de /DDayAtOmahaBeach/german_actions.lou
parent04e02d9a9497fa87f745a8f88056187d51ca4af3 (diff)
downloadasynk-rules-e23bc04f3c7d9b2ea1493373fb05a26748486457.zip
asynk-rules-e23bc04f3c7d9b2ea1493373fb05a26748486457.tar.gz
DDay : fix german actions
Diffstat (limited to 'DDayAtOmahaBeach/german_actions.lou')
-rw-r--r--DDayAtOmahaBeach/german_actions.lou30
1 files changed, 20 insertions, 10 deletions
diff --git a/DDayAtOmahaBeach/german_actions.lou b/DDayAtOmahaBeach/german_actions.lou
index 4bf6734..8566091 100644
--- a/DDayAtOmahaBeach/german_actions.lou
+++ b/DDayAtOmahaBeach/german_actions.lou
@@ -10,17 +10,27 @@
{
@Row
format { @StartVSpan @Cell A | @StartHSpan @Cell @B B | @HSpan | @HSpan | @StartHSpan @Cell @B C | @HSpan | @HSpan }
- A { Card @LLP Action } B { WN Position } C { Reinforcement Position }
+ A { Card @LLP Action } B { Reinforcement Position } C { WN Position }
@Row
- format { @VSpan | @StartHSpan @Cell paint { @Lightgrey } @B A | @HSpan | @Cell @B B | @StartHSpan @Cell paint { @Lightgrey } @B C | @HSpan | @Cell @B D }
- A { Occupied } B { Unoccupied } C { Occupied } D { Unoccupied }
+ format { @VSpan | @StartVSpan @Cell @B A | @StartHSpan @Cell paint { @Lightgrey } @B B | @HSpan | @StartVSpan @Cell @B C | @StartHSpan @Cell paint { @Lightgrey } @B D | @HSpan }
+ A { Unoccupied @LLP 8p @Font {In Communication} } B { Occupied } C { Unoccupied @LLP 8p @Font {In Communication} } D { Occupied }
@Row
- format { @VSpan | @Cell paint { @Lightgrey } @B A | @Cell @B B | @Cell @B C | @Cell paint { @Lightgrey } @B D | @Cell @B E | @Cell @B F }
- A { US target } B { No Targets } C { In @LP Communication } D { US Target } E { No Targets } F { In Communication @LLP 6p @Font @PBlue {@Sym ampersand within 2 hexes of US units } }
+ format { @VSpan | @VSpan | @Cell @B A | @Cell paint { @Lightgrey } @B B | @VSpan | @Cell @B C | @Cell paint { @Lightgrey } @B D }
+ A { No target } B { US in FoF } C { No Target } D { US in FoF }
#@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
-@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
-@Rowa A { @IncludeGraphic "imgs/r.eps" } B { @Fire } C { @NoAction } D { @Action{RE-OCCUPY} } E { @Action{RE-SUPPLY} @LLP and @Fire } F { @Action{REDEPLOY} } G { @Action{REINFORCE} }
-@Rowa A { @IncludeGraphic "imgs/m.eps" } B { @Fire } C { @Action{MORTAR} } D { @NoAction } E { @Fire } F { @Action{MORTAR} } G { @NoAction }
-@Rowa A { @IncludeGraphic "imgs/p.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Action{PATROL} } F { @Action{PATROL} } G { @NoAction }
-@Rowa A { @IncludeGraphic "imgs/a.eps" } B { @Fire } C { @Action{ARTILLERY} } D { @NoAction } E { @Action{ADVANCE} @LLP or @Fire } F { @Action{ADVANCE} } G { @Action{AMBUSH} }
+@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" }
+ B { @NoAction} C { @NoAction } D { @Fire }
+ E { @NoAction } F { @NoAction } G { @Fire }
+@Rowa A { @IncludeGraphic "imgs/r.eps" }
+ B { 6p @Font @PBlue {if within 2 hexes of US units} @LLP @Action{REINFORCE} } C { @Action{REDEPLOY} } D { @Action{RE-SUPPLY} @LLP and @Fire }
+ E { @Action{RE-OCCUPY} } F { @NoAction } G { @Fire }
+@Rowa A { @IncludeGraphic "imgs/m.eps" }
+ B { @NoAction } C { @Action{MORTAR} } D { @Fire }
+ E { @NoAction } F { @Action{MORTAR} } G { @Fire }
+@Rowa A { @IncludeGraphic "imgs/p.eps" }
+ B { @NoAction } C { @Action{PATROL} } D { @Action{PATROL} }
+ E { @NoAction } F { @NoAction } G { @Fire }
+@Rowa A { @IncludeGraphic "imgs/a.eps" }
+ B { 6p @Font @PBlue {if US in FoF} @LLP @Action{AMBUSH} } C { @Action{ADVANCE} } D { @Action{ADVANCE} @LLP or @Fire }
+ E { @NoAction } F { @Action{ARTILLERY} } G { @Fire }
}