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authorJérémy Zurcher <jeremy@asynk.ch>2020-11-17 17:13:45 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2020-11-17 17:13:45 +0100
commita5f2d9aeb675e247053a9c1bb8c813de8e947a35 (patch)
tree69239e385acddc7f0c97ce0b618d5c254e6e3391 /DDayAtOmahaBeach/german_actions.lou
parent1482851167692bee7853bdc6ef0e9260c7c5a736 (diff)
downloadasynk-rules-a5f2d9aeb675e247053a9c1bb8c813de8e947a35.zip
asynk-rules-a5f2d9aeb675e247053a9c1bb8c813de8e947a35.tar.gz
DDay : add german_actions.lou
Diffstat (limited to 'DDayAtOmahaBeach/german_actions.lou')
-rw-r--r--DDayAtOmahaBeach/german_actions.lou28
1 files changed, 28 insertions, 0 deletions
diff --git a/DDayAtOmahaBeach/german_actions.lou b/DDayAtOmahaBeach/german_actions.lou
new file mode 100644
index 0000000..1a6dabd
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+++ b/DDayAtOmahaBeach/german_actions.lou
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+
+@Tbl
+ rule { yes }
+ indent { ctr }
+ indentvertical { ctr }
+ paint { lightgrey }
+ apaint { white }
+ font { 9p }
+ aformat { @Cell A | @Cell @B B | @Cell @B C | @Cell @B D | @Cell @B E | @Cell @B F | @Cell @B G }
+{
+@Row
+ format { @StartVSpan @Cell A | @StartHSpan @Cell @B B | @HSpan | @HSpan | @StartHSpan @Cell @B C | @HSpan | @HSpan }
+ A { Card @LLP Action } B { WN Position } C { Reinforcement Position }
+@Row
+ format { @VSpan | @StartHSpan @Cell paint { @Lightgrey } @B A | @HSpan | @Cell @B B | @StartHSpan @Cell paint { @Lightgrey } @B C | @HSpan | @Cell @B D }
+ A { Occupied } B { Unoccupied } C { Occupied } D { Unoccupied }
+@Row
+ format { @VSpan | @Cell paint { @Lightgrey } @B A | @Cell @B B | @Cell @B C | @Cell paint { @Lightgrey } @B D | @Cell @B E | @Cell @B F }
+ A { US target } B { No Targets } C { In Communication } D { US Target } E { No Targets } F { In Communication @LLP 6p @Font @PBlue {@Sym ampersand within 2 hexes of US units } }
+#@Rowa A { @IncludeGraphic "imgs/f.eps" @IncludeGraphic "imgs/mech.eps" @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
+@Rowa A { @IncludeGraphic "imgs/f.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
+@Rowa A { @IncludeGraphic "imgs/mech.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
+@Rowa A { @IncludeGraphic "imgs/star.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Fire } F { @NoAction } G { @NoAction }
+@Rowa A { @IncludeGraphic "imgs/r.eps" } B { @Fire } C { @NoAction } D { @Action{RE-OCCUPY} } E { @Action{RE-SUPPLY} @LLP and @Fire } F { @Action{REDEPLOY} } G { @Action{REINFORCE} }
+@Rowa A { @IncludeGraphic "imgs/m.eps" } B { @Fire } C { @Action{MORTAR} } D { @NoAction } E { @Fire } F { @Action{MORTAR} } G { @NoAction }
+@Rowa A { @IncludeGraphic "imgs/p.eps" } B { @Fire } C { @NoAction } D { @NoAction } E { @Action{PATROL} } F { @Action{PATROL} } G { @NoAction }
+@Rowa A { @IncludeGraphic "imgs/a.eps" } B { @Fire } C { @Action{ARTILLERY} } D { @NoAction } E { @Action{ADVANCE} @LLP or @Fire } F { @Action{ADVANCE} } G { @Action{AMBUSH} }
+}