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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-12-06 13:33:42 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-12-06 13:33:42 +0100 |
commit | 5c086c75d766436287a56ef273889ebeae3a4de9 (patch) | |
tree | 0a4f5556ddc013942661f70a5fec043f9d230f5f /DDayAtOmahaBeach/DDayOmaha.lou | |
parent | 12ccc40a09a8b43f5e40f1f69ab3c406ae102340 (diff) | |
download | asynk-rules-5c086c75d766436287a56ef273889ebeae3a4de9.zip asynk-rules-5c086c75d766436287a56ef273889ebeae3a4de9.tar.gz |
DDay : add us units count
Diffstat (limited to 'DDayAtOmahaBeach/DDayOmaha.lou')
-rw-r--r-- | DDayAtOmahaBeach/DDayOmaha.lou | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou index cb3c330..54b76bf 100644 --- a/DDayAtOmahaBeach/DDayOmaha.lou +++ b/DDayAtOmahaBeach/DDayOmaha.lou @@ -87,7 +87,7 @@ On Placing Units in @I {Beach Landing Boxes} @ListItem{@B {Max 2 units} per @I {Beach Landing Boxes} (HQs and Generals do not count).} @ListItem{A General may not be placed alone if there are units scheduled to arrive with him.} @ListItem{Only @I rangers may be placed in @I {Charlie Beach Landing Boxes} (CH).} -@ListItem{@B {Turn 7+} units may be delayed (place them on another turn).} +@ListItem{@B {Turn 7+} units may be voluntarily delayed (place them on another turn).} @ListItem{@B {Turn 11+} a unit that has been delayed may be placed in any @I {Beach Landing Box}.} @EndList @End @Section @@ -97,7 +97,6 @@ On Placing Units in @I {Beach Landing Boxes} @Section @Title {German Communication @Sym ampersand Depth @Sym ampersand Reinforcement} @NewPage { no } @Begin #@BeginSubSections -@LP @BulletList @ListItem{Us units (not Generals) controls their hex, US Infantry @Sym ampersand tanks also control their 6 adjacent hexes.} @ListItem{Us units on high ground control adjacent hexes on @I beach, @I pavillon or @I draw hexes, the opposite is not true.} @@ -349,11 +348,11 @@ y{foot+ysize+.8c} @ListItem{not in the field of fire of the attacked hex, unless it is @I armored.} @RawEndList } -@ListItem{A @B {Naval fire}, may support if 1 attacking infantry at any range has a radio or is in command of an HQ.} +@ListItem{@I Heroes from adjacent hex can provide 1 weapon (not @B FL) or a +1 to the attack, @B {not cumulative}.} @ListItem{@I {@B FL Flanking} : requires attacking from two hexes that are adjacent to the target but not to each other.} @ListItem{@I {@B FL Flanking} : if the unit and @I Depth marker require it, the attack must be conducted from 3+ hexes.} -@ListItem{@I Heroes from adjacent hex can provide 1 weapon (not @B FL) or a +1 to the attack, @B {not cumulative}.} -@ListItem{An infantry in command of an HQ, attacking from an adjacent hex is considered having a radio @B RD.} +@ListItem{@I {@B RD Radio} : an infantry in command of an HQ, attacking from an adjacent hex is considered having a radio.} +@ListItem{A @B {Naval fire}, may support if 1 attacking infantry at any range has a radio or is in command of an HQ.} @EndList #@LP #@Include{ german_defense.lou } |