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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2026-08-14 15:47:30 +0200 |
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2026-08-14 15:47:30 +0200 |
| commit | 99ab201251689d9a093b34eccbab25c269cf6335 (patch) | |
| tree | eb95a97f2ed59b285ec580b7adcd3373e2dfe42a /Assault/06_special_movements.lou | |
| parent | 5de93e36a5e7f088c9b1466c5a2fe5da7b1c8a36 (diff) | |
| download | asynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.zip asynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.tar.gz | |
add Assault
Diffstat (limited to 'Assault/06_special_movements.lou')
| -rw-r--r-- | Assault/06_special_movements.lou | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Assault/06_special_movements.lou b/Assault/06_special_movements.lou new file mode 100644 index 0000000..56ae1dc --- /dev/null +++ b/Assault/06_special_movements.lou @@ -0,0 +1,37 @@ +@Section @Title { @ColoredTitle {Hide Action @Rule 9.11} } @NewPage {no} @Begin +@BulletList + @ListItem{@B not allowed to @Inf on roads, or @Arty{@Sym slash}@Vehicle on roads or clear} + @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -1 @Spotting} + @ListItem{@Inf may move 1 hex, @B not on road @Sym slash @Harsh or if @Cap Slow} +@EndList +@BeginSubSections + +@SubSection @Title { @ColoredSubTitle {Hidden Units @Rule 9.11.1} } @Begin +@BulletList + @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting} + @ListItem{@Attack: as if @AAttack (- @Weakest @Attack die)} +@EndList +@End @SubSection + +@SubSection @Title { @ColoredSubTitle {Ambush @Rule 9.11.2} } @Begin +@BulletList + @ListItem{@Defense: + @Blue @Sym ampersand must be spotted with -2 @Spotting} + @ListItem{@Attack: + @Suppress @Sym ampersand @Defense: - @Weakest @Defense die} +@EndList +@End @SubSection + +@EndSubSections +@End @Section + +@Section @Title { @ColoredTitle {Movement with Covering Fire @Rule 9.12} } @NewPage {no} @Begin +@BulletList + @ListItem{activate 2 @B adjacent units (2 @CMP) with @ANormal @Sym slash @AFast @Sym ampersand @AFiring} + #@ListItem{the @I{Firing unit} must have LOS to the @I{Reactiong unit}} + #@ListItem{add @I{Firing unit} @Strongest @Attack die to @I{Moving unit} @Defense} + @ListItem{@B once, if the @I{Firing unit} has LOS to a @ReactionFire unit : + @BulletList + @ListItem{adds its @Strongest @Attack die to @I{Moving unit} @Defense} + @ListItem{(next @Strongest @Attack if @Half or has @AAttack)} + @RawEndList} +@EndList +@End @Section |
