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| author | Jérémy Zurcher <jeremy@asynk.ch> | 2026-08-14 15:47:30 +0200 |
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2026-08-14 15:47:30 +0200 |
| commit | 99ab201251689d9a093b34eccbab25c269cf6335 (patch) | |
| tree | eb95a97f2ed59b285ec580b7adcd3373e2dfe42a /Assault/01_support.lou | |
| parent | 5de93e36a5e7f088c9b1466c5a2fe5da7b1c8a36 (diff) | |
| download | asynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.zip asynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.tar.gz | |
add Assault
Diffstat (limited to 'Assault/01_support.lou')
| -rw-r--r-- | Assault/01_support.lou | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Assault/01_support.lou b/Assault/01_support.lou new file mode 100644 index 0000000..4fcb8ba --- /dev/null +++ b/Assault/01_support.lou @@ -0,0 +1,51 @@ +@Section @Title { @ColoredTitle {Support Phase @Rule 7.0} } @NewPage {no} @Begin +@BulletList + #@ListItem{no moves except Artillery facing change} + @ListItem{@B no movement @B no reaction fire} + @ListItem{@Support units may activate their @Ability {support ability}} +@EndList +@BeginSubSections + +@SubSection @Title { @ColoredSubTitle {Artillery Face Change @Rule 7.3} } @Begin +@BulletList + @ListItem{to @B any vertice, @B no action marker, for @Free} +@EndList +@End @SubSection + +@SubSection @Title { @ColoredSubTitle {Indirect Fire @Rule 7.1} } @Begin +@BulletList + @ListItem{@Support units with @Ability {Indirect Fire}} + @ListItem{@B not from forest or buildings (except single storey)} + @ListItem{@B no @Defense for @Hindered hexes} + @ListItem{adjacent @InfArty or unit with @Ability Scout may spot for @Free : + @BulletList + #@ListItem{spotting is a @Free action} + @ListItem{mark with @AAttack (if already @Sym arrowdblright @ANormal)} + @RawEndList} + @ListItem{against @Vehicle @Rule 7.1.2 (apply @Rule 10.11 to @I{Tank riders}) : + @BulletList + @ListItem{@Defense : + @Green} + @ListItem{pre-roll : keep @Hit @Sym ampersand @Critical dice then roll} + @ListItem{use @B flank @Defense, on @Critical use @B above @Defense instead} + #@ListItem{on @B critical result, use @B above @Defense instead of @B flank} + #@ListItem{transporting units @Sym arrowdblright @Rule 10.11 FIXME} + @RawEndList} +@EndList +@End @SubSection + +@SubSection @Title { @ColoredSubTitle {Firing Smoke @Rule 7.2} } @Begin +@BulletList + @ListItem{@Support units with @Ability {Smoke}} + @ListItem{1 target hex + 2 adjacent hexes all in LOS} + @ListItem{adjacent @InfArty or unit with @Ability Scout may spot for @Free : + @BulletList + #@ListItem{spotting is a @Free action} + @ListItem{mark with @AAttack (if already @Sym arrowdblright @ANormal)} + @RawEndList} + @ListItem{roll for 1 hex : +1 @Smoke {@Sym slash} @Hit or @Critical (max 4)} + @ListItem{@B blank @Sym ampersand @B suppressed are re-rolled for any adjacent hex} +@EndList +@End @SubSection + +@EndSubSections +@End @Section |
