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authorJérémy Zurcher <jeremy@asynk.ch>2026-08-14 15:47:30 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2026-08-14 15:47:30 +0200
commit99ab201251689d9a093b34eccbab25c269cf6335 (patch)
treeeb95a97f2ed59b285ec580b7adcd3373e2dfe42a /Assault/01_support.lou
parent5de93e36a5e7f088c9b1466c5a2fe5da7b1c8a36 (diff)
downloadasynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.zip
asynk-rules-99ab201251689d9a093b34eccbab25c269cf6335.tar.gz
add Assault
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+@Section @Title { @ColoredTitle {Support Phase @Rule 7.0} } @NewPage {no} @Begin
+@BulletList
+ #@ListItem{no moves except Artillery facing change}
+ @ListItem{@B no movement @B no reaction fire}
+ @ListItem{@Support units may activate their @Ability {support ability}}
+@EndList
+@BeginSubSections
+
+@SubSection @Title { @ColoredSubTitle {Artillery Face Change @Rule 7.3} } @Begin
+@BulletList
+ @ListItem{to @B any vertice, @B no action marker, for @Free}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Indirect Fire @Rule 7.1} } @Begin
+@BulletList
+ @ListItem{@Support units with @Ability {Indirect Fire}}
+ @ListItem{@B not from forest or buildings (except single storey)}
+ @ListItem{@B no @Defense for @Hindered hexes}
+ @ListItem{adjacent @InfArty or unit with @Ability Scout may spot for @Free :
+ @BulletList
+ #@ListItem{spotting is a @Free action}
+ @ListItem{mark with @AAttack (if already @Sym arrowdblright @ANormal)}
+ @RawEndList}
+ @ListItem{against @Vehicle @Rule 7.1.2 (apply @Rule 10.11 to @I{Tank riders}) :
+ @BulletList
+ @ListItem{@Defense : + @Green}
+ @ListItem{pre-roll : keep @Hit @Sym ampersand @Critical dice then roll}
+ @ListItem{use @B flank @Defense, on @Critical use @B above @Defense instead}
+ #@ListItem{on @B critical result, use @B above @Defense instead of @B flank}
+ #@ListItem{transporting units @Sym arrowdblright @Rule 10.11 FIXME}
+ @RawEndList}
+@EndList
+@End @SubSection
+
+@SubSection @Title { @ColoredSubTitle {Firing Smoke @Rule 7.2} } @Begin
+@BulletList
+ @ListItem{@Support units with @Ability {Smoke}}
+ @ListItem{1 target hex + 2 adjacent hexes all in LOS}
+ @ListItem{adjacent @InfArty or unit with @Ability Scout may spot for @Free :
+ @BulletList
+ #@ListItem{spotting is a @Free action}
+ @ListItem{mark with @AAttack (if already @Sym arrowdblright @ANormal)}
+ @RawEndList}
+ @ListItem{roll for 1 hex : +1 @Smoke {@Sym slash} @Hit or @Critical (max 4)}
+ @ListItem{@B blank @Sym ampersand @B suppressed are re-rolled for any adjacent hex}
+@EndList
+@End @SubSection
+
+@EndSubSections
+@End @Section