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authorJérémy Zurcher <jeremy@asynk.ch>2022-03-09 21:03:13 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2022-03-09 21:03:13 +0100
commite1762f57b9efa1532252208e5338e6c8911ce3b3 (patch)
tree4956964acb8d23bd6f97cca1616009d44188f8e3
parent3d0183a78978f0cb32d52dbb61252c2820da6b1d (diff)
downloadasynk-rules-e1762f57b9efa1532252208e5338e6c8911ce3b3.zip
asynk-rules-e1762f57b9efa1532252208e5338e6c8911ce3b3.tar.gz
EAA : Roadblock : move, advance. reinforce
-rw-r--r--EnemyActionArdennes/EAA-cards.lou24
1 files changed, 8 insertions, 16 deletions
diff --git a/EnemyActionArdennes/EAA-cards.lou b/EnemyActionArdennes/EAA-cards.lou
index ad8b70d..adf8c02 100644
--- a/EnemyActionArdennes/EAA-cards.lou
+++ b/EnemyActionArdennes/EAA-cards.lou
@@ -61,30 +61,24 @@ def @Desc {@Ding a77 @Sym numbersign}
def @Roadblocks { @VCard {
@Title {@GS @B Roadblocks}
- /.3v
+ /.2v
@BulletList
@ListItem{the hex is considered empty}
#@ListItem{it only @B impacts German units:
@ListItem{it has the following @B effects on @German units:
@BulletList
- @ListItem{it @B blocks move{@Sym slash}advance, @I Proximity, @I Supply}
- @ListItem{it @B stops adjacent move{@Sym slash}advance if @B connected to it by a @B Road}
+ @ListItem{it @B blocks @I move, @I Proximity, @I Supply}
+ @ListItem{it @B stops adjacent @I move if @B connected to it by a @B Road}
@ListItem{@I{Strategic Move} adjacent or would trigger check @B not allowed}
- @RawEndList}
- @EndList
- /.2v
- @BulletList
+ @RawEndList /.4v}
@ListItem{@B place a @I Roadblock on a roll @Sym lessequal @B HV, once par @Underline Activation,
- /.3v when a @German unit moves{@Sym slash}advance into a hex @B adjacent to :
+ /.3v when a @German unit @I moves into a hex @B adjacent to :
@BulletList
@ListItem{an empty @I Position, in @Allied @I Supply, on a @B Road hex}
@ListItem{not a @German @City or adjacent to a @German unit}
@ListItem{if @B HV < @B 5 : not in @Allied @B ZOC}
@ListItem{@Day 20+ : only if @B VP}
- @RawEndList}
- @EndList
- /.2v
- @BulletList
+ @RawEndList /.4v}
@ListItem{@B remove a @I Roadblock when :
@BulletList
@ListItem{an @Allied unit @B enters its hex}
@@ -97,10 +91,8 @@ def @Roadblocks { @VCard {
@ListItem{@B same as closest unit : @I division @Sym arrowdblright @I corps @Sym arrowdblright @I army, @B lowest @Char numbersign}
@RawEndList}
@RawEndList}
- @RawEndList}
- @EndList
- /.2v
- @BulletList
+ @RawEndList /.4v}
+ @ListItem{@B {move} : move, advance or reinforce}
@ListItem{@B {check priority} : highest @B HV @Sym arrowdblright @B westernmost}
@EndList
} }