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authorJérémy Zurcher <jeremy@asynk.ch>2021-02-01 20:09:18 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2021-02-01 20:09:18 +0100
commit49ab0ca6f07b87b6499b142564e89a0015bc288e (patch)
tree34401686ee03e9de14f36c945f03888a8bdb3ab5
parent683416ba8c3c990d880c950644e627fc8b076927 (diff)
downloadasynk-rules-49ab0ca6f07b87b6499b142564e89a0015bc288e.zip
asynk-rules-49ab0ca6f07b87b6499b142564e89a0015bc288e.tar.gz
DDay : @I intanse + steady
-rw-r--r--DDayAtOmahaBeach/DDayOmaha.lou2
1 files changed, 1 insertions, 1 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou
index 3e9f909..3c164c7 100644
--- a/DDayAtOmahaBeach/DDayOmaha.lou
+++ b/DDayAtOmahaBeach/DDayOmaha.lou
@@ -184,7 +184,7 @@ Unoccupied positions conduct action regardless of whether the color symbol is si
@ListItem{mortar range is 5 hexes from a @I {WN position} towards @I beach and adjacent @I pavillon hexes.}
@RawEndList
}
-@ListItem{@PPurple PATROL : place a @Disrupted markers on every US unit in intense and steady field of fire.
+@ListItem{@PPurple PATROL : place a @Disrupted markers on every US unit in @I intense and @I steady field of fire.
@BulletList
@ListItem{if none, place a @Disrupted marker on 1 unit within 3 hexes, closests @Sym arrowright @B {sym}bol @Sym arrowright attack strength.}
@ListItem{HQs and and Generals are not @Disrupted.}