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authorJérémy Zurcher <jeremy@asynk.ch>2021-11-16 20:05:46 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2021-11-16 20:05:46 +0100
commit38df2e6677e66c2034313ac8ff50655a69259a05 (patch)
tree62cfb61e01068995eeec8a929c507edce3c5dd11
parentb8ae5fdc875e634c30e2d5362c22ee64231f81dd (diff)
downloadasynk-rules-38df2e6677e66c2034313ac8ff50655a69259a05.zip
asynk-rules-38df2e6677e66c2034313ac8ff50655a69259a05.tar.gz
DDay : fix artillery barrage
-rw-r--r--DDayAtOmahaBeach/DDayOmaha.lou3
1 files changed, 2 insertions, 1 deletions
diff --git a/DDayAtOmahaBeach/DDayOmaha.lou b/DDayAtOmahaBeach/DDayOmaha.lou
index 521d16e..41982ce 100644
--- a/DDayAtOmahaBeach/DDayOmaha.lou
+++ b/DDayAtOmahaBeach/DDayOmaha.lou
@@ -415,7 +415,8 @@ y{foot+ysize+0.3c}
@BulletList
@ListItem{it is in command of an HQ or a CP.}
#@ListItem{if not armored, it can't be in a @Fof.}
- @ListItem{it is not in a @Fof unless armored.}
+ #@ListItem{it is not in a @Fof unless armored.}
+ @ListItem{it is not in the @Fof of an @Undisrupted german unit, unless it is @I armored.} # Rule 17.3 Artillery Barrage => added Undisrupted
@ListItem{it is in the @Fof of the target or an @Undisrupted infantry in command of the same HQ or CP is.}
@ListItem{barrage to a high ground position is only possible if it projects a @Fof into at least 1 @Beach hex.}
@RawEndList