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package ch.asynk.rustanddust;
import ch.asynk.rustanddust.engine.Pawn;
import ch.asynk.rustanddust.engine.HeadedPawn;
import ch.asynk.rustanddust.engine.Tile;
import ch.asynk.rustanddust.engine.Board;
import ch.asynk.rustanddust.engine.Orientation;
import ch.asynk.rustanddust.engine.SearchBoard;
import ch.asynk.rustanddust.engine.PathBuilder;
public class Helpers
{
public static class FakePawn extends HeadedPawn
{
@Override public int getMovementPoints() { return 3; }
@Override public int getRoadMarchBonus() { return 1; }
@Override public int getFlankSides() { return orientation.getBackSides(); }
@Override public int getAngleOfAttack() { return orientation.getFrontSides(); }
@Override public int getDefense(Tile tile) { return 8; }
@Override public int getEngagementRangeFrom(Tile tile) { return 3; }
@Override public boolean preventDefenseOn(Tile tile) { return true; }
@Override public boolean isA(PawnId id) { return true; }
@Override public boolean isA(PawnType type) { return true; }
@Override public boolean isHq() { return true; }
@Override public boolean isHqOf(Pawn other) { return true; }
@Override public boolean isUnit() { return true; }
@Override public boolean isHardTarget() { return true; }
@Override public boolean isEnemy(Pawn other) { return true; }
@Override public boolean canMove() { return true; }
@Override public boolean canRotate() { return true; }
@Override public boolean canBreak() { return true; }
@Override public boolean canEngage() { return true; }
@Override public boolean canEngage(Pawn other) { return true; }
@Override public boolean canAssistEngagementWithoutLos() { return true; }
@Override public void move() { }
@Override public void engage() { }
@Override public void reset() { }
@Override public void revertLastMove() { }
@Override public float getWidth() { return 24.0f; }
@Override public float getHeight() { return 24.0f; }
@Override public void setPosition(float x, float y, float z) { }
public void setOrientation(Orientation o) { this.orientation = o; }
}
public static class FakeTile extends Tile
{
public boolean offMap;
public boolean blockLineOfSight;
public FakeTile(int col, int row)
{
super(col, row);
offMap = false;
blockLineOfSight = false;
}
public FakeTile(int col, int row, boolean offMap)
{
super(col, row);
this.offMap = offMap;
}
@Override public boolean isOffMap()
{
return offMap;
}
@Override public int exitCost() { return 1; }
@Override public int costFrom(Pawn pawn, Orientation side) { return 1; }
@Override public int defense() { return 0; }
@Override public boolean isA(TileTerrain terrain) { return true; }
@Override public boolean road(Orientation side) { return false; }
@Override public boolean atLeastOneMove(Pawn pawn) { return true; }
@Override public boolean blockLineOfSight(Tile from, Tile to) { return blockLineOfSight; }
public void setBlockLineOfSight(boolean block) { blockLineOfSight = block; }
}
public static class FakeSearchBoard extends SearchBoard
{
public FakeSearchBoard(Board b, int cols, int rows)
{
super(b, cols, rows);
}
public int distance(int col0, int row0, int col1, int row1)
{
return distance(getNode(col0, row0), getNode(col1, row1));
}
public Node get(int col, int row) { return getNode(col, row); }
}
public static class FakeBoard extends Board
{
public FakePawn pawn;
public FakeTile fakeTiles[];
public PathBuilder pathBuilder;
public FakeBoard(int cols, int rows)
{
super(cols, rows);
fakeTiles = new FakeTile[(cols + 2) * (rows + 2)];
int idx = 0;
for (int i = -1; i < (rows + 1); i++) {
for ( int j = -1; j < (cols + 1); j ++) {
boolean offmap = ((j < 0) || (i < 0) || (j >= cols) || (i >= rows));
fakeTiles[idx] = new FakeTile((j + ((i + 1) / 2)), i, offmap);
idx += 1;
}
}
fakeTiles[ 36 - 2].offMap = true;
fakeTiles[ 60 - 2].offMap = true;
fakeTiles[ 84 - 2].offMap = true;
fakeTiles[108 - 2].offMap = true;
pawn = new FakePawn();
pathBuilder = new PathBuilder(this, 10, 20, 5, 10);
}
@Override protected Board.Config getConfig() { return null; }
@Override public void animationsOver() {}
@Override public boolean isObjectiveFor(Tile tile, Pawn other) { return false; }
@Override
public Tile getTile(int col, int row)
{
int i = getTileOffset(col, row);
if (i < 0)
return null;
return fakeTiles[i];
}
public int buildPathBuilder(int x0, int y0, int x1, int y1)
{
pathBuilder.init(pawn, getTile(x0, y0));
return pathBuilder.build(getTile(x1, y1));
}
public int togglePoint(int x, int y)
{
return pathBuilder.toggleCtrlTile(getTile(x, y));
}
}
}
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