summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/tankontank/screens/LoadScreen.java
blob: ac607e9d5058128eb7a2ae60a44aa1ca07686ea7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
package ch.asynk.tankontank.screens;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.Animation;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.Stage;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.utils.viewport.FitViewport;

import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.loading.LoadingBar;

public class LoadScreen implements Screen
{
    private final TankOnTank game;

    private Stage stage;

    private Image logo;
    private Image loadingFrame;
    private Image loadingBarHidden;
    private Image screenBg;
    private Image loadingBg;

    private final int loadingBgWidth = 450;
    private float startX, endX;
    private float percent;

    private Actor loadingBar;

    private float delay = 0.0f;

    public LoadScreen(final TankOnTank game)
    {
        this.game = game;
    }

    @Override
    public void render(float delta)
    {
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

        if (game.manager.update()) {
            delay += delta;
            if (delay >= 0.2f) {
                Gdx.app.debug("LoadScreen", "assets loaded : " + (Gdx.app.getJavaHeap()/1024.0f) + "KB");
                game.setScreen(new GameScreen(game));
                dispose();
            }
        }

        percent = Interpolation.linear.apply(percent, game.manager.getProgress(), 0.1f);

        loadingBarHidden.setX(startX + endX * percent);
        loadingBg.setX(loadingBarHidden.getX() + 30);
        loadingBg.setWidth(loadingBgWidth - loadingBgWidth * percent);
        loadingBg.invalidate();

        stage.act();
        stage.draw();
    }

    @Override
    public void show()
    {
        Gdx.app.debug("LoadScreen", "show()");
        game.manager.load("loading.pack", TextureAtlas.class);
        game.manager.finishLoading();

        stage = new Stage(new FitViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));

        TextureAtlas atlas = game.manager.get("loading.pack", TextureAtlas.class);

        // logo = new Image(atlas.findRegion("libgdx-logo"));
        logo = new Image(atlas.findRegion("tank-logo"));
        loadingFrame = new Image(atlas.findRegion("loading-frame"));
        loadingBarHidden = new Image(atlas.findRegion("loading-bar-hidden"));
        screenBg = new Image(atlas.findRegion("screen-bg"));
        loadingBg = new Image(atlas.findRegion("loading-frame-bg"));

        Animation anim = new Animation(0.05f, atlas.findRegions("loading-bar-anim") );
        anim.setPlayMode(Animation.PlayMode.LOOP_REVERSED);
        loadingBar = new LoadingBar(anim);
        // loadingBar = new Image(atlas.findRegion("loading-bar1"));

        stage.addActor(screenBg);
        stage.addActor(logo);
        stage.addActor(loadingBar);
        stage.addActor(loadingBg);
        stage.addActor(loadingBarHidden);
        stage.addActor(loadingFrame);

        game.loadAssets();
    }

    @Override
    public void resize(int width, int height)
    {
        // Gdx.app.debug("LoadScreen", "resize (" + width + "," + height + ")");

        stage.getViewport().update(width, height, true);

        screenBg.setSize(stage.getWidth(), stage.getHeight());

        logo.setX((stage.getWidth() - logo.getWidth()) / 2);
        logo.setY(Math.min((stage.getHeight() / 2), (stage.getHeight() - logo.getHeight() - 10)));

        loadingFrame.setX((stage.getWidth() - loadingFrame.getWidth()) / 2);
        loadingFrame.setY(logo.getY() - loadingFrame.getHeight() - 20);

        loadingBar.setX(loadingFrame.getX() + 15);
        loadingBar.setY(loadingFrame.getY() + 5);

        loadingBarHidden.setX(loadingBar.getX() + 35);
        loadingBarHidden.setY(loadingBar.getY() - 3);
        startX = loadingBarHidden.getX();
        endX = loadingBgWidth - 10;

        loadingBg.setSize(loadingBgWidth, 50);
        loadingBg.setX(loadingBarHidden.getX() + 30);
        loadingBg.setY(loadingBarHidden.getY() + 3);
    }

    @Override
    public void dispose()
    {
        // Gdx.app.debug("LoadScreen", "dispose()");
        stage.dispose();
    }

    @Override
    public void hide()
    {
        // Gdx.app.debug("LoadScreen", "hide()");
        game.manager.unload("loading.pack");
    }

    @Override
    public void pause()
    {
        // Gdx.app.debug("LoadScreen", "pause()");
    }

    @Override
    public void resume()
    {
        // Gdx.app.debug("LoadScreen", "resume()");
    }
}