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package ch.asynk.tankontank.screens;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.input.GestureDetector;
import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Camera;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.viewport.FitViewport;
import com.badlogic.gdx.utils.viewport.ScreenViewport;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.game.Ctrl;
public class GameScreen implements Screen
{
private static final boolean DEBUG = false;
private static final float INPUT_DELAY = 0.3f;
private static final float ZOOM_IN_MAX = 0.2f;
private static final float ZOOM_GESTURE_FACTOR = .01f;
private static final float ZOOM_SCROLL_FACTOR = .1f;
private static final int DRAGGED_Z_INDEX = 10;
private float maxZoomOut;
private float virtualWidth;
private float virtualHeight;
private final OrthographicCamera cam;
private final FitViewport mapViewport;
private final ScreenViewport hudViewport;
private final Batch mapBatch;
private final Batch hudBatch;
private ShapeRenderer debugShapes = null;
private final TankOnTank game;
private Ctrl ctrl;
private float inputDelay = 0f;
private Vector2 dragPos = new Vector2();
private Vector3 touchPos = new Vector3();
private Vector2 screenToWorld = new Vector2();
public GameScreen(final TankOnTank game)
{
this.game = game;
this.ctrl = new Ctrl(game);
virtualWidth = ctrl.map.getWidth();
virtualHeight = ctrl.map.getHeight();
cam = new OrthographicCamera(virtualWidth, virtualHeight);
cam.setToOrtho(false);
mapViewport = new FitViewport(virtualWidth, virtualHeight, cam);
mapViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
hudViewport = new ScreenViewport();
hudViewport.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), true);
mapBatch = new SpriteBatch();
hudBatch = new SpriteBatch();
if (DEBUG) debugShapes = new ShapeRenderer();
Gdx.input.setInputProcessor(getMultiplexer());
}
private InputMultiplexer getMultiplexer()
{
final InputMultiplexer multiplexer = new InputMultiplexer();
multiplexer.addProcessor(new GestureDetector(new GestureAdapter() {
@Override
public boolean zoom(float initialDistance, float distance)
{
if (initialDistance > distance)
cam.zoom += ZOOM_GESTURE_FACTOR;
else
cam.zoom -= ZOOM_GESTURE_FACTOR;
cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut);
clampCameraPos();
inputDelay = INPUT_DELAY;
return true;
}
}));
multiplexer.addProcessor(new InputAdapter() {
@Override
public boolean touchDragged(int x, int y, int pointer)
{
float deltaX = ((x - dragPos.x) * cam.zoom * screenToWorld.x);
float deltaY = ((dragPos.y - y) * cam.zoom * screenToWorld.y);
dragPos.set(x, y);
cam.translate(-deltaX, -deltaY, 0);
clampCameraPos();
inputDelay = INPUT_DELAY;
return true;
}
@Override
public boolean touchDown(int x, int y, int pointer, int button)
{
if (inputDelay > 0f) return true;
if (button == Input.Buttons.LEFT) {
dragPos.set(x, y);
if (ctrl.mayProcessTouch()) {
unprojectToHud(x, y, touchPos);
if (!ctrl.hud.touchDown(touchPos.x, touchPos.y)) {
unprojectToMap(x, y, touchPos);
ctrl.touchDown(touchPos.x, touchPos.y);
}
}
}
return true;
}
@Override
public boolean touchUp(int x, int y, int pointer, int button)
{
if (inputDelay > 0f) return true;
if (button == Input.Buttons.LEFT) {
if (ctrl.mayProcessTouch()) {
unprojectToHud(x, y, touchPos);
if (!ctrl.hud.touchUp(touchPos.x, touchPos.y)) {
unprojectToMap(x, y, touchPos);
ctrl.touchUp(touchPos.x, touchPos.y);
}
}
}
inputDelay = INPUT_DELAY;
return true;
}
@Override
public boolean scrolled(int amount)
{
cam.zoom += amount * ZOOM_SCROLL_FACTOR;
cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut);
clampCameraPos();
inputDelay = INPUT_DELAY;
return true;
}
});
return multiplexer;
}
private void unprojectToMap(int x, int y, Vector3 v)
{
cam.unproject(v.set(x, y, 0), mapViewport.getScreenX(), mapViewport.getScreenY(),
mapViewport.getScreenWidth(), mapViewport.getScreenHeight());
}
private void unprojectToHud(int x, int y, Vector3 v)
{
x -= mapViewport.getLeftGutterWidth();
y += mapViewport.getBottomGutterHeight();
hudViewport.getCamera().unproject(v.set(x, y, 0), hudViewport.getScreenX(), hudViewport.getScreenY(),
mapViewport.getScreenWidth(), mapViewport.getScreenHeight());
}
private void clampCameraPos()
{
float cx = cam.viewportWidth * cam.zoom / 2f;
float cy = cam.viewportHeight * cam.zoom / 2f;
cam.position.x = MathUtils.clamp(cam.position.x, cx, (virtualWidth - cx));
cam.position.y = MathUtils.clamp(cam.position.y, cy, (virtualHeight - cy));
}
@Override
public void render(float delta)
{
if (inputDelay > 0f)
inputDelay -= delta;
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
cam.update();
ctrl.hud.animate(delta);
ctrl.map.animate(delta);
mapBatch.setProjectionMatrix(cam.combined);
mapBatch.begin();
ctrl.map.draw(mapBatch);
mapBatch.end();
if (DEBUG) {
Gdx.gl.glEnable(GL20.GL_BLEND);
debugShapes.setAutoShapeType(true);
debugShapes.setProjectionMatrix(cam.combined);
debugShapes.begin();
ctrl.map.drawDebug(debugShapes);
debugShapes.end();
}
Camera hudCam = hudViewport.getCamera();
hudCam.update();
hudBatch.setProjectionMatrix(hudCam.combined);
hudBatch.begin();
ctrl.hud.draw(hudBatch);
hudBatch.end();
}
@Override
public void resize(int width, int height)
{
// Gdx.app.debug("GameScreen", "resize (" + width + "," + height + ")");
mapViewport.update(width, height);
// hudViewport.update(width, height);
maxZoomOut = Math.min((virtualWidth / cam.viewportWidth), (virtualHeight / cam.viewportHeight));
cam.zoom = MathUtils.clamp(cam.zoom, ZOOM_IN_MAX, maxZoomOut);
screenToWorld.set((cam.viewportWidth / width), (cam.viewportHeight / height));
}
@Override
public void dispose()
{
// Gdx.app.debug("GameScreen", "dispose()");
mapBatch.dispose();
hudBatch.dispose();
ctrl.dispose();
if (DEBUG) debugShapes.dispose();
}
@Override
public void show()
{
// Gdx.app.debug("GameScreen", "show()");
}
@Override
public void hide()
{
// Gdx.app.debug("GameScreen", "hide()");
}
@Override
public void pause()
{
// Gdx.app.debug("GameScreen", "pause()");
}
@Override
public void resume()
{
// Gdx.app.debug("GameScreen", "resume()");
}
}
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