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package ch.asynk.tankontank.screens; import com.badlogic.gdx.Screen; import ch.asynk.tankontank.TankOnTank; public abstract class AbstractScreen implements Screen { protected final TankOnTank game; public AbstractScreen(TankOnTank game) { this.game = game; } @Override public void pause() { } @Override public void resume() { } @Override public void dispose() { } }