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package ch.asynk.tankontank.menu;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.ui.Label;
import ch.asynk.tankontank.ui.Patch;
public class MainMenu extends Patch
{
public static int PADDING = 40;
public static int VSPACING = 20;
private Label options;
private Label scenarios;
private Label tutorial;
private Label exit;
public enum Menu {
OPTIONS,
TUTORIALS,
SCENARIOS,
NONE
};
private Menu menu;
public MainMenu(BitmapFont font, TextureAtlas atlas)
{
super(atlas.createPatch("typewriter"));
this.options = new Label(font);
this.scenarios = new Label(font);
this.tutorial = new Label(font);
this.exit = new Label(font);
this.menu = Menu.NONE;
options.write("Options");
scenarios.write("Scenarios");
tutorial.write("Tutorial");
exit.write("Quit");
}
public Menu getMenu()
{
return menu;
}
public void setPosition()
{
float h = ((4 * tutorial.getHeight()) + (2 * PADDING) + (3 * VSPACING));
float w = (scenarios.getWidth() + (2 * PADDING));
float x = position.getX(w);
float y = position.getY(h);
setPosition(x, y, w, h);
y += PADDING;
x += PADDING;
float dy = (VSPACING + tutorial.getHeight());
exit.setPosition(x, y);
y += dy;
options.setPosition(x, y);
y += dy;
tutorial.setPosition(x, y);
y += dy;
scenarios.setPosition(x, y);
}
@Override
public boolean hit(float x, float y)
{
boolean ret = false;
menu = Menu.NONE;
if (!visible) return ret;
if (scenarios.hit(x, y)) {
menu = Menu.SCENARIOS;
ret = true;
} else if (tutorial.hit(x, y)) {
menu = Menu.TUTORIALS;
ret = true;
} else if (options.hit(x, y)) {
menu = Menu.OPTIONS;
ret = true;
} else if (exit.hit(x, y)) {
Gdx.app.exit();
}
return ret;
}
@Override
public void dispose()
{
super.dispose();
scenarios.dispose();
tutorial.dispose();
options.dispose();
exit.dispose();
}
@Override
public void draw(Batch batch)
{
if (!visible) return;
super.draw(batch);
scenarios.draw(batch);
tutorial.draw(batch);
options.draw(batch);
exit.draw(batch);
}
}
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