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package ch.asynk.tankontank.game;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import ch.asynk.tankontank.engine.Pawn;
public class Unit extends Pawn
{
public int rng;
public int def;
public int cdef;
public int mp;
public boolean hq;
public boolean ht;
public Army army;
// hard tager
public Unit(Army army, boolean hq, int range, int defense, int movementPoints, TextureRegion region)
{
super(region);
this.army = army;
this.hq = hq;
this.rng = range;
this.def = defense;
this.mp = movementPoints;
this.ht = true;
}
// soft tager
public Unit(Army army, boolean hq, int range, int defense, int concealedDefense, int movementPoints, TextureRegion region)
{
super(region);
this.army = army;
this.hq = hq;
this.rng = range;
this.def = defense;
this.cdef = concealedDefense;
this.mp = movementPoints;
this.ht = false;
}
}
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