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package ch.asynk.tankontank.game;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.engine.HeadedPawn;
import ch.asynk.tankontank.engine.Orientation;
public class Unit extends HeadedPawn
{
public static final int DISABLED = 0;
public enum UnitType
{
HARD_TARGET,
HARD_TARGET_HQ,
INFANTRY,
AT_GUN,
ARTILLERY
}
public enum UnitId
{
GE_AT_GUN,
GE_INFANTRY,
GE_KINGTIGER,
GE_PANZER_IV,
GE_PANZER_IV_HQ,
GE_TIGER,
GE_WESPE,
US_AT_GUN,
US_INFANTRY,
US_PERSHING,
US_PERSHING_HQ,
US_PRIEST,
US_SHERMAN,
US_SHERMAN_HQ,
US_WOLVERINE
}
public int rng;
public int def;
public int cdef;
public int mp;
public UnitType type;
public UnitId id;
public Army army;
private boolean hasMoved;
private boolean hasFired;
protected Unit(TextureAtlas atlas, String pawn, String head)
{
super(atlas, pawn, head);
}
// hard tager
public Unit(Army army, UnitId id, UnitType type, int range, int defense, int movementPoints, TextureAtlas atlas, String unit, String head)
{
super(atlas, unit, head);
this.army = army;
this.rng = range;
this.def = defense;
this.mp = movementPoints;
this.id = id;
this.type = type;
this.hasMoved = false;
this.hasFired = false;
}
// soft tager
public Unit(Army army, UnitId id, UnitType type, int range, int defense, int concealedDefense, int movementPoints, TextureAtlas atlas, String unit, String head)
{
super(atlas, unit, head);
this.army = army;
this.rng = range;
this.def = defense;
this.cdef = concealedDefense;
this.mp = movementPoints;
this.id = id;
this.type = type;
this.hasMoved = false;
this.hasFired = false;
}
public boolean isEnemy(Army other)
{
return army.isEnemy(other);
}
@Override
public int getMovementPoints()
{
return mp;
}
@Override
public int getRoadMarchBonus()
{
return 1;
}
@Override
public int getAttackRangeFrom(Tile tile)
{
if ((type != UnitType.INFANTRY) && (((Hex) tile).terrain == Hex.Terrain.HILLS))
return rng + 1;
return rng;
}
@Override
public int getAngleOfAttack()
{
return orientation.getFrontSides();
}
@Override
public int getFlankSides()
{
return orientation.getBackSides();
}
@Override
public boolean isHq()
{
return (type == UnitType.HARD_TARGET_HQ);
}
@Override
public boolean isHqOf(Pawn other)
{
if ((id == UnitId.GE_PANZER_IV_HQ) && (((Unit)other).id == UnitId.GE_PANZER_IV)) return true;
if ((id == UnitId.US_PERSHING_HQ) && (((Unit)other).id == UnitId.US_PERSHING)) return true;
if ((id == UnitId.US_SHERMAN_HQ) && (((Unit)other).id == UnitId.US_SHERMAN)) return true;
return false;
}
@Override
public boolean isUnit()
{
return true;
}
@Override
public boolean isEnemy(Pawn other)
{
return army.isEnemy(((Unit) other).army);
}
@Override
public boolean canRotate()
{
if (type == UnitType.HARD_TARGET) return !hasMoved;
return (!hasMoved && !hasFired);
}
@Override
public boolean canMove()
{
if (type == UnitType.HARD_TARGET) return !hasMoved;
return (!hasMoved && !hasFired);
}
@Override
public boolean canAttack()
{
if (type == UnitType.HARD_TARGET) return !hasFired;
return (!hasMoved && !hasFired);
}
@Override
public boolean canAssistAttackWithoutLos()
{
return (type == UnitType.ARTILLERY);
}
@Override
public boolean canAttack(Pawn other)
{
return isEnemy(other);
}
@Override
public void rotate(Orientation o)
{
hasMoved = true;
}
@Override
public void move(int cost)
{
hasMoved = true;
if (cost > mp) System.err.println("ERROR: Movement point exceeded: " + cost + "/" + mp + " please report");
}
@Override
public void attack(Pawn target)
{
hasFired = true;
}
@Override
public void reset()
{
hasFired = false;
hasMoved = false;
}
@Override
public void revertLastMove()
{
hasMoved = false;
}
}
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