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package ch.asynk.tankontank.game;
import java.util.ArrayDeque;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import com.badlogic.gdx.scenes.scene2d.actions.Actions;
import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.GridPoint3;
public class PawnImage extends Image implements Pawn
{
private static final float MOVE_TIME = 0.3f;
private HexMap map;
private ArrayDeque<GridPoint3> path = new ArrayDeque<GridPoint3>();
public PawnImage(TextureRegion region, HexMap map)
{
super(region);
this.map = map;
setOrigin((getWidth() / 2.f), (getHeight() / 2.f));
}
public GridPoint3 getBoardPosition()
{
if (path.size() == 0) return null;
return path.getFirst();
}
public void moveTo(GridPoint2 hex)
{
moveTo(new GridPoint3(hex.x, hex.y, (int) getRotation()));
}
public void moveTo(int col, int row, int angle)
{
moveTo(new GridPoint3(col, row, angle));
}
private void moveTo(GridPoint3 hex)
{
if ((hex.x == -1) || (hex.y == -1)) {
resetMoves();
} else {
map.setPawnAt(this, hex);
path.push(hex);
}
}
public void resetMoves()
{
final Pawn self = this;
final GridPoint3 finalHex = path.getLast();
SequenceAction seq = new SequenceAction();
while(path.size() != 0) {
Vector2 v = map.getPawnPosAt(this, path.pop());
seq.addAction(Actions.moveTo(v.x, v.y, MOVE_TIME));
}
seq.addAction( Actions.run(new Runnable() {
@Override
public void run() {
map.setPawnAt(self, finalHex);
path.push(finalHex);
}
}));
addAction(seq);
}
public void moveDone()
{
GridPoint3 hex = path.pop();
path.clear();
path.push(hex);
}
}
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