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package ch.asynk.tankontank.game;
import com.badlogic.gdx.math.Vector3;
public interface Pawn
{
// libgdx
public float getWidth();
public float getHeight();
public void setZIndex(int z);
// game
public Vector3 getLastPosition();
public void moveBy(float x, float y);
public void pushMove(float x, float y, int z, Hex.Orientation o);
public void resetMoves(Runnable cb);
public void moveDone();
}
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