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package ch.asynk.tankontank.game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Board;
public class MapA extends Map
{
public MapA(GameFactory gameFactory, Board.Config cfg, Texture texture)
{
super(gameFactory, cfg, texture);
}
@Override
protected void setup()
{
getHex(5, 1).terrain = Hex.Terrain.HILLS;
getHex(7, 3).terrain = Hex.Terrain.HILLS;
getHex(7, 8).terrain = Hex.Terrain.HILLS;
getHex(8, 8).terrain = Hex.Terrain.HILLS;
getHex(5, 0).terrain = Hex.Terrain.WOODS;
getHex(6, 0).terrain = Hex.Terrain.WOODS;
getHex(3, 3).terrain = Hex.Terrain.WOODS;
getHex(4, 3).terrain = Hex.Terrain.WOODS;
getHex(10, 7).terrain = Hex.Terrain.WOODS;
getHex(11, 7).terrain = Hex.Terrain.WOODS;
getHex(11, 8).terrain = Hex.Terrain.WOODS;
getHex(6, 1).terrain = Hex.Terrain.TOWN;
getHex(2, 2).terrain = Hex.Terrain.TOWN;
getHex(6, 4).terrain = Hex.Terrain.TOWN;
getHex(10, 5).terrain = Hex.Terrain.TOWN;
getHex(7, 7).terrain = Hex.Terrain.TOWN;
getHex(4, 6).terrain = Hex.Terrain.TOWN;
getHex(10, 1).terrain = Hex.Terrain.OFFMAP;
getHex(11, 3).terrain = Hex.Terrain.OFFMAP;
getHex(12, 5).terrain = Hex.Terrain.OFFMAP;
getHex(13, 7).terrain = Hex.Terrain.OFFMAP;
int N = Map.Orientation.NORTH.s;
int S = Map.Orientation.SOUTH.s;
int NE = Map.Orientation.NORTH_EAST.s;
int NW = Map.Orientation.NORTH_WEST.s;
int SE = Map.Orientation.SOUTH_EAST.s;
int SW = Map.Orientation.SOUTH_WEST.s;
getHex(6, 1).roads = (NW | SW);
for (int i = 1; i < 11; i++) {
if (i == 6)
getHex(i, 2).roads = (NE | S | SW);
else if (i == 7)
getHex(i, 2).roads = (N | SE);
else
getHex(i, 2).roads = (N | S);
}
getHex(6, 3).roads = (NE | SW);
getHex(6, 4).roads = (N | NE | SW);
getHex(7, 4).roads = (N | S);
getHex(8, 4).roads = (NW | S);
getHex(6, 5).roads = (NE | SW);
getHex(8, 5).roads = (N | SW);
getHex(9, 5).roads = (N | S | NE);
getHex(10, 5).roads = (N | S);
getHex(11, 5).roads = (N | S);
getHex(3, 6).roads = (N | S);
getHex(4, 6).roads = (N | S);
getHex(5, 6).roads = (N | S);
getHex(6, 6).roads = (NE | NW | S);
getHex(8, 6).roads = (NE | SW);
getHex(7, 7).roads = (N | SE);
getHex(8, 7).roads = (NE | S);
}
}
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