1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
package ch.asynk.tankontank.game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Orientation;
public class MapA extends Map
{
public MapA(GameFactory gameFactory, Board.Config cfg, Texture texture)
{
super(gameFactory, cfg, texture);
}
@Override
protected void setup()
{
getHex(5, 1).terrain = Hex.Terrain.HILLS;
getHex(7, 3).terrain = Hex.Terrain.HILLS;
getHex(7, 8).terrain = Hex.Terrain.HILLS;
getHex(8, 8).terrain = Hex.Terrain.HILLS;
getHex(5, 0).terrain = Hex.Terrain.WOODS;
getHex(6, 0).terrain = Hex.Terrain.WOODS;
getHex(3, 3).terrain = Hex.Terrain.WOODS;
getHex(4, 3).terrain = Hex.Terrain.WOODS;
getHex(10, 7).terrain = Hex.Terrain.WOODS;
getHex(11, 7).terrain = Hex.Terrain.WOODS;
getHex(11, 8).terrain = Hex.Terrain.WOODS;
getHex(6, 1).terrain = Hex.Terrain.TOWN;
getHex(2, 2).terrain = Hex.Terrain.TOWN;
getHex(6, 4).terrain = Hex.Terrain.TOWN;
getHex(10, 5).terrain = Hex.Terrain.TOWN;
getHex(7, 7).terrain = Hex.Terrain.TOWN;
getHex(4, 6).terrain = Hex.Terrain.TOWN;
getHex(10, 1).terrain = Hex.Terrain.OFFMAP;
getHex(11, 3).terrain = Hex.Terrain.OFFMAP;
getHex(12, 5).terrain = Hex.Terrain.OFFMAP;
getHex(13, 7).terrain = Hex.Terrain.OFFMAP;
int N = Orientation.NORTH.s;
int S = Orientation.SOUTH.s;
int NE = Orientation.NORTH_EAST.s;
int NW = Orientation.NORTH_WEST.s;
int SE = Orientation.SOUTH_EAST.s;
int SW = Orientation.SOUTH_WEST.s;
getHex(6, 1).roads = (NW | SW);
for (int i = 1; i < 11; i++) {
if (i == 6)
getHex(i, 2).roads = (NE | S | SW);
else if (i == 7)
getHex(i, 2).roads = (N | SE);
else
getHex(i, 2).roads = (N | S);
}
getHex(6, 3).roads = (NE | SW);
getHex(6, 4).roads = (N | NE | SW);
getHex(7, 4).roads = (N | S);
getHex(8, 4).roads = (NW | S);
getHex(6, 5).roads = (NE | SW);
getHex(8, 5).roads = (N | SW);
getHex(9, 5).roads = (N | S | NE);
getHex(10, 5).roads = (N | S);
getHex(11, 5).roads = (N | S);
getHex(3, 6).roads = (N | S);
getHex(4, 6).roads = (N | S);
getHex(5, 6).roads = (N | S);
getHex(6, 6).roads = (NE | NW | S);
getHex(8, 6).roads = (NE | SW);
getHex(7, 7).roads = (N | SE);
getHex(8, 7).roads = (NE | S);
}
}
|