1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
|
package ch.asynk.tankontank.game;
import java.util.Vector;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Pawn;
public abstract class Map extends Board
{
private boolean roadsOn = false;
private boolean hexOn = false;
private Hex.Terrain t = Hex.Terrain.CLEAR;
private Pawn currentPawn;
private GridPoint2 currentHex = new GridPoint2(-1, -1);
private final Vector<GridPoint2> possibleMoves = new Vector<GridPoint2>(20);
private final Vector<GridPoint2> possibleTargets = new Vector<GridPoint2>(10);
protected abstract void setup();
public Map(GameFactory gameFactory, Board.Config cfg, Texture texture)
{
super(gameFactory, cfg, texture);
setup();
}
protected Hex getHex(int col, int row)
{
return (Hex) getTile(col, row);
}
public boolean drag(float dx, float dy)
{
if (currentPawn == null) return false;
currentPawn.translate(dx, dy);
return true;
}
public void touchDown(float x, float y)
{
if (currentHex.x != -1)
enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, false);
getHexAt(currentHex, x, y);
if (currentHex.x != -1) {
enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, true);
currentPawn = removeTopPawnFrom(currentHex);
if (currentPawn != null) {
enablePossibleMoves(false);
enablePossibleTargets(false);
pawnsToDraw.add(currentPawn);
}
}
}
public void touchUp(float x, float y)
{
if (currentHex.x != -1)
enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, false);
getHexAt(currentHex, x, y);
if (currentHex.x == -1) {
resetPawnMoves(currentPawn);
} else {
if (currentPawn != null) {
enableOverlayOn(currentHex.x, currentHex.y, Hex.BLUE, true);
pawnsToDraw.remove(currentPawn);
if (currentHex.x != -1) {
movePawnTo(currentPawn, currentHex);
showPossibleActions(currentPawn);
}
}
}
}
public void showPossibleActions(Pawn pawn)
{
possibleMovesFrom(pawn, currentHex.x, currentHex.y, possibleMoves);
enablePossibleMoves(true);
possibleTargetsFrom(pawn, currentHex.x, currentHex.y, possibleTargets);
enablePossibleTargets(true);
}
public void enablePossibleMoves(boolean enable)
{
for(GridPoint2 hex : possibleMoves)
enableOverlayOn(hex.x, hex.y, Hex.GREEN, enable);
}
public void enablePossibleTargets(boolean enable)
{
for(GridPoint2 hex : possibleTargets)
enableOverlayOn(hex.x, hex.y, Hex.RED, enable);
}
}
|