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package ch.asynk.tankontank.game;
import java.util.Iterator;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.PawnSet;
import ch.asynk.tankontank.engine.TileSet;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Orientation;
import ch.asynk.tankontank.engine.PossiblePaths;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.SpriteAnimation;
import ch.asynk.tankontank.engine.gfx.animations.SoundAnimation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
public abstract class Map extends Board
{
private final Ctrl ctrl;
public final Board.TileCollection possibleMoves;
public final PossiblePaths possiblePaths;
public final Board.PawnCollection moveablePawns;
public final Board.PawnCollection possibleTargets;
public final Board.PawnCollection attackAssists;
public final Board.PawnCollection activatedPawns;
public final Board.PawnCollection breakPawns;
private final SpriteAnimation explosion;
private final SpriteAnimation explosions;
private final Sound moveSound;
private final Sound attackSound;
private Sound sound;
private long soundId = -1;
protected abstract void setup();
public Map(final TankOnTank game, Board.Config cfg, String textureName)
{
super(game.factory, cfg, game.manager.get(textureName, Texture.class));
this.ctrl = game.ctrl;
this.explosion = new SpriteAnimation(game.manager.get("data/explosion.png", Texture.class), 10, 4, 40);
this.explosions = new SpriteAnimation(game.manager.get("data/explosions.png", Texture.class), 16, 8, 15);
this.moveSound = game.manager.get("sounds/move.mp3", Sound.class);
this.attackSound = game.manager.get("sounds/attack.mp3", Sound.class);
setup();
possibleMoves = new TileSet(this, 40);
possiblePaths = new PossiblePaths(this, 10, 20, 5, 10);
moveablePawns = new PawnSet(this, 6);
possibleTargets = new PawnSet(this, 10);
attackAssists = new PawnSet(this, 6);
activatedPawns = new PawnSet(this, 7);
breakPawns = new PawnSet(this, 4);
}
@Override
public void dispose()
{
super.dispose();
clearAll();
explosion.dispose();
explosions.dispose();
moveSound.dispose();
attackSound.dispose();
}
public void clearAll()
{
possibleMoves.clear();
possibleTargets.clear();
possiblePaths.clear();
moveablePawns.clear();
attackAssists.clear();
activatedPawns.clear();
breakPawns.clear();
}
public Hex getHexAt(float x, float y)
{
return (Hex) getTileAt(x, y);
}
public Hex getHex(int col, int row)
{
return (Hex) getTile(col, row);
}
public int collectPossibleMoves(Pawn pawn)
{
if (!pawn.canMove()) {
possibleMoves.clear();
return 0;
}
return collectPossibleMoves(pawn, possibleMoves);
}
public int togglePossiblePathHex(Hex hex)
{
return possiblePaths.toggleCtrlTile(hex);
}
public int collectPossibleTargets(Pawn pawn, Iterator<Pawn> foes)
{
if (!pawn.canAttack()) {
possibleTargets.clear();
return 0;
}
// return collectPossibleTargets(pawn, possibleTargets);
return collectPossibleTargets(pawn, foes, possibleTargets);
}
public int collectMoveablePawns(Pawn pawn)
{
if (pawn.isHq()) {
collectMoveAssists(pawn, moveablePawns);
} else {
moveablePawns.clear();
}
if (pawn.canMove())
moveablePawns.add(pawn);
return moveablePawns.size();
}
public int collectAttackAssists(Pawn pawn, Pawn target, Iterator<Pawn> units)
{
int s = collectAttackAssists(pawn, target, units, attackAssists);
activatedPawns.add(pawn);
return s;
}
public boolean toggleAttackAssist(Unit unit)
{
if (activatedPawns.contains(unit)) {
activatedPawns.remove(unit);
unit.hideAttack();
unit.showAttackAssist();
return false;
} else {
activatedPawns.add(unit);
unit.showAttack();
unit.hideAttackAssist();
return true;
}
}
public void collectAndShowMovesAndAssits(Pawn pawn)
{
hidePossibleMoves();
hideMoveablePawns();
collectPossibleMoves(pawn);
collectMoveablePawns(pawn);
showPossibleMoves();
showMoveablePawns();
activatedPawns.clear();
}
// ACTIONS
public void promote(Pawn pawn, Pawn with)
{
removePawn(pawn);
setPawnOnto(with, pawn.getTile(), pawn.getOrientation());
activatedPawns.add(with);
}
public int movePawn(Pawn pawn, Orientation o)
{
System.err.println(" movePawn : " + pawn.getTile() + " " + o);
possiblePaths.orientation = o;
movePawn(pawn, possiblePaths, notifyDoneAnimation(pawn));
return startMove(pawn);
}
public int rotatePawn(Pawn pawn, Orientation o)
{
System.err.println(" rotatePawn : " + pawn.getTile() + " " + o);
rotatePawn(pawn, o, notifyDoneAnimation(pawn));
return startMove(pawn);
}
public void revertMoves()
{
System.err.println(" revertMoves()");
for (Pawn pawn : activatedPawns) {
revertLastPawnMove(pawn, notifyDoneAnimation(pawn));
}
activatedPawns.clear();
}
private int startMove(Pawn pawn)
{
moveablePawns.remove(pawn);
activatedPawns.add(pawn);
sound = moveSound;
soundId = sound.play(1.0f);
return moveablePawns.size();
}
private RunnableAnimation notifyDoneAnimation(final Pawn pawn)
{
return RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
animationDone();
}
});
}
private void animationDone()
{
System.err.println("animation OVER");
if (soundId >= 0)
addAnimation( SoundAnimation.get(SoundAnimation.Action.FADE_OUT, sound, soundId, 0.5f));
soundId = -1;
ctrl.animationDone();
}
public boolean attackPawn(Pawn pawn, final Pawn target, int d1, int d2)
{
int activatedUnits = activatedPawns.size();
int dice = d1 + d2;
final boolean success;
if (dice == 2) {
pawn.attack.calculus = "2D6 -> (1 + 1) automatic failure";
success = false;
} else if (dice == 12) {
pawn.attack.calculus = "2D6 -> (6 + 6) automatic success";
success = true;
} else {
int flankAttacks = 0;
for (Pawn assist : activatedPawns) {
if (assist.isFlankAttack()) {
flankAttacks = 1;
break;
}
}
pawn.attack.calculus = "2D6 -> (" + d1 + " + " + d2 + ") + " + activatedUnits + " + " + flankAttacks;
int def = target.getTile().defenseFor(pawn, target, activatedPawns);
success = ((dice + activatedUnits + flankAttacks) >= def);
}
System.err.println(pawn + " attacks " + target + " : " + pawn.attack.calculus);
AnimationSequence seq = AnimationSequence.get(2);
if (success) {
explosions.init(1, target.getCenter().x, target.getCenter().y);
seq.addAnimation(explosions);
} else {
explosion.init(1, target.getCenter().x, target.getCenter().y);
seq.addAnimation(explosion);
}
seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
if (success) {
removePawn(target);
}
ctrl.animationDone();
}
}));
breakPawns.clear();
for (Pawn p : activatedPawns) {
p.attack(target);
if (p.isA(Unit.UnitType.INFANTRY))
breakPawns.add(p);
}
if ((activatedPawns.size() == 1) && pawn.isA(Unit.UnitType.AT_GUN) && target.isHardTarget())
activatedPawns.clear();
addAnimation(seq);
sound = attackSound;
sound.play(1.0f);
return success;
}
// SHOW / HIDE
public void togglePathOverlay(Hex hex)
{
boolean enable= !hex.isOverlayEnabled(Hex.MOVE);
enableOverlayOn(hex, Hex.MOVE, enable);
}
public void showPossibleMoves() { possibleMoves.enable(Hex.AREA, true); }
public void hidePossibleMoves() { possibleMoves.enable(Hex.AREA, false); }
public void showPossiblePaths() { possiblePaths.enable(Hex.AREA, true); }
public void hidePossiblePaths() { possiblePaths.enable(Hex.AREA, false); }
public void showFinalPath(Hex dst) { possiblePaths.enable(Hex.MOVE, true); showMove(dst); }
public void hideFinalPath(Hex dst) { possiblePaths.enable(Hex.MOVE, false); hideMove(dst); }
public void showMoveablePawns() { moveablePawns.enable(Unit.MOVE, true); }
public void hideMoveablePawns() { moveablePawns.enable(Unit.MOVE, false); }
public void showPossibleTargets() { possibleTargets.enable(Unit.TARGET, true); }
public void hidePossibleTargets() { possibleTargets.enable(Unit.TARGET, false); }
public void showAttackAssists() { attackAssists.enable(Unit.MAY_FIRE, true); }
public void hideAttackAssists() { attackAssists.enable(Unit.FIRE, false);
attackAssists.enable(Unit.MAY_FIRE, false); }
public void showBreakPawns() { breakPawns.enable(Unit.MOVE, true); }
public void hideBreakPawns() { breakPawns.enable(Unit.MOVE, false); }
public void showObjective(Hex hex) { enableOverlayOn(hex, Hex.OBJECTIVE, true); }
public void hideObjective(Hex hex) { enableOverlayOn(hex, Hex.OBJECTIVE, true); }
public void selectHex(Hex hex) { enableOverlayOn(hex, Hex.SELECT, true); }
public void unselectHex(Hex hex) { enableOverlayOn(hex, Hex.SELECT, false); }
public void showMove(Hex hex) { enableOverlayOn(hex, Hex.MOVE, true); }
public void hideMove(Hex hex) { enableOverlayOn(hex, Hex.MOVE, false); }
public void showDirections(Hex hex) { enableOverlayOn(hex, Hex.DIRECTIONS, true); }
public void hideDirections(Hex hex) { enableOverlayOn(hex, Hex.DIRECTIONS, false); }
public void showOrientation(Hex hex, Orientation o) { enableOverlayOn(hex, Hex.ORIENTATION, o, true); }
public void hideOrientation(Hex hex) { enableOverlayOn(hex, Hex.ORIENTATION, false); }
}
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