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package ch.asynk.tankontank.game;
import java.util.Vector;
import java.util.HashSet;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Pawn;
public abstract class Map extends Board
{
private final Vector<GridPoint2> possibleMoves = new Vector<GridPoint2>(20);
private final Vector<GridPoint2> possibleTargets = new Vector<GridPoint2>(10);
private final HashSet<GridPoint2> possiblePaths = new HashSet<GridPoint2>(10);
protected abstract void setup();
public Map(GameFactory gameFactory, Board.Config cfg, Texture texture)
{
super(gameFactory, cfg, texture);
setup();
}
protected Hex getHex(int col, int row)
{
return (Hex) getTile(col, row);
}
public boolean isInPossibleMoves(GridPoint2 hex)
{
return possibleMoves.contains(hex);
}
public boolean isInPossiblePaths(GridPoint2 hex)
{
return possiblePaths.contains(hex);
}
public boolean isInPossibleTargets(GridPoint2 hex)
{
return possibleTargets.contains(hex);
}
public void enablePossibleMoves(boolean enable)
{
for(GridPoint2 hex : possibleMoves)
enableOverlayOn(hex, Hex.GREEN, enable);
}
public void enablePossibleTargets(boolean enable)
{
for(GridPoint2 hex : possibleTargets)
enableOverlayOn(hex, Hex.RED, enable);
}
public void enablePossiblePaths(boolean enable, boolean keepDots)
{
if (keepDots) {
for(GridPoint2 hex : possiblePaths)
enableOverlayOn(hex, Hex.GREEN, enable);
} else {
for(GridPoint2 hex : possiblePaths) {
enableOverlayOn(hex, Hex.GREEN, enable);
enableOverlayOn(hex, Hex.DOT, false);
}
}
}
public void showPossibleActions(Pawn pawn, GridPoint2 hex, boolean enable)
{
enablePossibleMoves(false);
enablePossibleTargets(false);
if (enable) {
possibleMovesFrom(pawn, hex, possibleMoves);
enablePossibleMoves(true);
possibleTargetsFrom(pawn, hex, possibleTargets);
enablePossibleTargets(true);
}
}
public int possiblePathsSize()
{
return possiblePaths.size();
}
public int buildPossiblePaths(Pawn pawn, GridPoint2 from, GridPoint2 to)
{
return possiblePaths(pawn, from, to, possiblePaths);
}
public int possiblePathsPointToggle(GridPoint2 point)
{
return possiblePathsFilterToggle(point.x, point.y, possiblePaths);
}
public void clearPossibles()
{
enablePossibleMoves(false);
enablePossiblePaths(false, false);
enablePossibleTargets(false);
clearNodesSet(possiblePaths);
// clearNodesVector(possibleMoves);
// clearNodesVector(possibleTargets);
}
public void toggleDotOverlay(GridPoint2 hex)
{
boolean enable= !isOverlayEnabledOn(hex.x, hex.y, Hex.DOT);
enableOverlayOn(hex, Hex.DOT, enable);
}
public void enableFinalPath(GridPoint2 dst, boolean enable)
{
for(GridPoint2 hex : possiblePaths) {
enableOverlayOn(hex, Hex.GREEN, false);
enableOverlayOn(hex, Hex.DOT, false);
enableOverlayOn(hex, Hex.MOVE, enable);
}
enableOverlayOn(dst, Hex.ROSE, true);
}
}
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