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package ch.asynk.tankontank.game;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.GridPoint2;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Pawn;
public class Map extends Board
{
private Pawn currentPawn;
private GridPoint2 currentHex = new GridPoint2(-1, -1);
public Map(Board.Config cfg, Hex[][] board, Texture texture)
{
super(cfg, board, texture);
}
public boolean drag(float dx, float dy)
{
if (currentPawn == null) return false;
currentPawn.translate(dx, dy);
return true;
}
public void touchDown(float x, float y)
{
getHexAt(currentHex, x, y);
if (currentHex.x != -1) {
currentPawn = removeTopPawnFrom(currentHex);
if (currentPawn != null) pawnsToDraw.add(currentPawn);
}
}
public void touchUp(float x, float y)
{
getHexAt(currentHex, x, y);
if (currentPawn != null) {
pawnsToDraw.remove(currentPawn);
movePawnTo(currentPawn, currentHex);
}
}
}
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