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package ch.asynk.tankontank.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Rectangle;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.TankOnTank;
class Button implements Disposable
{
public int idx;
public boolean visible;
private Image images [];
private Image image;
private Rectangle rect;
private static final int OFF = 0;
private static final int ON = 1;
private static final int DOWN = 2;
public Button(TextureAtlas atlas, String base)
{
this.idx = OFF;
this.visible = false;
this.images = new Image[3];
this.images[OFF] = new Image(atlas.findRegion(base + "-off"));
this.images[ON] = new Image(atlas.findRegion(base + "-on"));
this.images[DOWN] = new Image(atlas.findRegion(base + "-down"));
this.rect = new Rectangle(getX(), getY(), getWidth(), getHeight());
}
@Override
public void dispose()
{
for (Image image : images)
image.dispose();
}
public void hide()
{
idx = OFF;
visible = false;
}
public void setOff()
{
idx = OFF;
}
public void setOn()
{
idx = ON;
}
public void setDown()
{
idx = DOWN;
}
public boolean isOn()
{
return (idx == ON);
}
public boolean isOff()
{
return (idx == OFF);
}
public boolean isDisabled()
{
return (idx == DOWN);
}
public Image getImage()
{
return images[idx];
}
public void setPosition(float x, float y)
{
for (Image image : images)
image.setPosition(x, y);
rect.set(x, y, getWidth(), getHeight());
}
public boolean hit(float x, float y)
{
if (!visible) return false;
return rect.contains(x,y);
}
public float getX() { return images[0].getX(); }
public float getY() { return images[0].getY(); }
public float getWidth() { return images[0].getWidth(); }
public float getHeight() { return images[0].getHeight(); }
}
public class Hud implements Disposable
{
private static final float OFFSET = 15f;
private final TankOnTank game;
private final GameCtrl ctrl;
private Image usFlag;
private Image geFlag;
private Image flag;
private Button moveBtn;
private Button rotateBtn;
private Button attackBtn;
private Button checkBtn;
private Button cancelBtn;
private Button btn;
private Rectangle infoRect;
private Rectangle buttonsRect;
private float elapsed;
private Vector2 bottomLeft;
public Hud(final GameCtrl ctrl, final TankOnTank game)
{
this.game = game;
this.ctrl = ctrl;
this.bottomLeft = new Vector2((Gdx.graphics.getWidth() - OFFSET), OFFSET);
TextureAtlas atlas = game.manager.get("data/assets.atlas", TextureAtlas.class);
usFlag = new Image(atlas.findRegion("us-flag"));
geFlag = new Image(atlas.findRegion("ge-flag"));
moveBtn = new Button(atlas, "btn-move");
rotateBtn = new Button(atlas, "btn-rotate");
attackBtn = new Button(atlas, "btn-attack");
checkBtn = new Button(atlas, "btn-check");
cancelBtn = new Button(atlas, "btn-cancel");
flag = usFlag;
usFlag.setPosition(OFFSET, (Gdx.graphics.getHeight() - flag.getHeight() - OFFSET));
geFlag.setPosition(flag.getX(), flag.getY());
// TODO add counters for
// - Action Points
// - Turn
infoRect = new Rectangle(flag.getX(), flag.getY(), flag.getWidth(), flag.getHeight());
buttonsRect = new Rectangle(0, 0, 0, 0);
elapsed = 0f;
}
@Override
public void dispose()
{
usFlag.dispose();
geFlag.dispose();
moveBtn.dispose();
rotateBtn.dispose();
attackBtn.dispose();
checkBtn.dispose();
cancelBtn.dispose();
}
public void animate(float delta)
{
elapsed += delta;
if (elapsed > 5f) {
elapsed = 0f;
flag = ((flag == usFlag) ? geFlag : usFlag);
}
}
public void draw(Batch batch)
{
flag.draw(batch);
if (moveBtn.visible) moveBtn.getImage().draw(batch);
if (rotateBtn.visible) rotateBtn.getImage().draw(batch);
if (attackBtn.visible) attackBtn.getImage().draw(batch);
if (checkBtn.visible) checkBtn.getImage().draw(batch);
if (cancelBtn.visible) cancelBtn.getImage().draw(batch);
}
private float setButton(Button btn, float x, float y)
{
// btn.setOff();
btn.visible = true;
btn.setPosition(x, y);
return (y + btn.getHeight() + OFFSET);
}
public void show(boolean rotate, boolean move, boolean attack, boolean check, boolean cancel)
{
float x = (bottomLeft.x - checkBtn.getWidth());
float y = bottomLeft.y;
if (rotate) y = setButton(rotateBtn, x, y);
else rotateBtn.hide();
if (move) y = setButton(moveBtn, x, y);
else moveBtn.hide();
if (attack) y = setButton(attackBtn, x, y);
else attackBtn.hide();
if (cancel) y = setButton(cancelBtn, x, y);
else cancelBtn.hide();
if (check) y = setButton(checkBtn, x, y);
else checkBtn.hide();
buttonsRect.set(x, bottomLeft.y, checkBtn.getWidth(), (y - bottomLeft.y));
}
public void hide()
{
moveBtn.hide();
rotateBtn.hide();
attackBtn.hide();
checkBtn.hide();
cancelBtn.hide();
}
public boolean touchDown(float x, float y)
{
if (infoRect.contains(x,y)) return true;
if (!buttonsRect.contains(x,y)) return false;
btn = null;
if (!ctrl.isInAction()) {
if (moveBtn.hit(x, y))
btn = moveBtn;
else if (rotateBtn.hit(x, y))
btn = rotateBtn;
else if (attackBtn.hit(x, y))
btn = attackBtn;
}
if (checkBtn.hit(x, y))
btn = checkBtn;
else if (cancelBtn.hit(x, y))
btn = cancelBtn;
if (btn != null)
btn.setDown();
return true;
}
public boolean touchUp(float x, float y)
{
if (btn != null)
btn.setOn();
if (infoRect.contains(x,y)) return true;
if (!buttonsRect.contains(x,y)) return false;
if (btn == moveBtn)
ctrl.setState(GameState.State.MOVE);
else if (btn == rotateBtn)
ctrl.setState(GameState.State.ROTATE);
// else if (btn == attackBtn)
// ctrl.setState(GameState.State.ATTACK);
// else if (btn == checkBtn)
else if (btn == cancelBtn)
ctrl.abort();
btn = null;
return true;
}
}
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