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package ch.asynk.tankontank.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Rectangle;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.game.State.StateType;
import ch.asynk.tankontank.game.hud.Msg;
import ch.asynk.tankontank.game.hud.ActionButtons;
import ch.asynk.tankontank.game.hud.LabelImage;
import ch.asynk.tankontank.game.hud.UnitDock;
import ch.asynk.tankontank.game.hud.OkCancel;
import ch.asynk.tankontank.game.hud.Statistics;
import ch.asynk.tankontank.game.hud.Position;
import ch.asynk.tankontank.TankOnTank;
public class Hud implements Disposable
{
public static final float OFFSET = 10f;
public static final float PADDING = 5f;
private final TankOnTank game;
private final Ctrl ctrl;
private Msg msg;
private Object hit;
private Image flag;
private Image usFlag;
private Image geFlag;
private LabelImage turns;
private LabelImage aps;
private LabelImage reinforcement;
private UnitDock unitDock;
public ActionButtons actionButtons;
private BitmapFont font;
private Statistics stats;
private OkCancel okCancel;
private DialogAction dialogAction;
enum DialogAction
{
END_TURN,
END_GAME
}
public Hud(final Ctrl ctrl, final TankOnTank game)
{
this.game = game;
this.ctrl = ctrl;
font = game.skin.getFont("default-font");
TextureAtlas atlas = game.factory.hudAtlas;
actionButtons = new ActionButtons(ctrl, atlas.findRegion("disabled"), atlas, 5f);
actionButtons.hide();
usFlag = new Image(atlas.findRegion("us-flag"));
geFlag = new Image(atlas.findRegion("ge-flag"));
turns = new LabelImage(atlas.findRegion("turns"), font, 5f);
aps = new LabelImage(atlas.findRegion("aps"), font, 5f);
reinforcement = new LabelImage(atlas.findRegion("reinforcement"), font, 5f);
unitDock = new UnitDock(ctrl, atlas.findRegion("disabled"), atlas.findRegion("reinforcement-selected"), 10f);
msg = new Msg(font, atlas.findRegion("disabled"), 10f);
okCancel = new OkCancel(font, atlas.findRegion("disabled"), atlas, 10f);
stats = new Statistics(font, atlas.findRegion("disabled"), atlas, 10f);
float x = OFFSET;
float y = (Gdx.graphics.getHeight() - OFFSET);
usFlag.setPosition(x, (y - usFlag.getHeight()));
geFlag.setPosition(x, (y - geFlag.getHeight()));
turns.setPosition((usFlag.getX() + usFlag.getWidth() + 10), usFlag.getY());
aps.setPosition((turns.getX() + turns.getWidth() + 10), turns.getY());
aps.setLabelPosition(Position.TOP_RIGHT);
reinforcement.setPosition(x, usFlag.getY() - reinforcement.getHeight() - 0);
reinforcement.setLabelPosition(Position.TOP_LEFT);
unitDock.setTopLeft(OFFSET, reinforcement.getY() - 5);
}
@Override
public void dispose()
{
font.dispose();
actionButtons.dispose();
usFlag.dispose();
geFlag.dispose();
turns.dispose();
aps.dispose();
reinforcement.dispose();
unitDock.dispose();
msg.dispose();
okCancel.dispose();
stats.dispose();
}
public void changeState(StateType from, StateType to)
{
if (to != StateType.ENTRY);
unitDock.hide();
if ((to == StateType.SELECT) || (to == StateType.ENTRY))
reinforcement.blocked = false;
else
reinforcement.blocked = true;
}
public void update()
{
unitDock.hide();
turns.write("" + ctrl.player.getTurn());
aps.write("" + ctrl.player.getAp());
int r = ctrl.player.getReinforcement().size();
if (r == 0) {
reinforcement.visible = false;
} else {
reinforcement.visible = true;
reinforcement.write("" + r);
}
if (ctrl.player.getFaction() == Army.GE)
flag = geFlag;
else
flag = usFlag;
}
public void animate(float delta)
{
msg.animate(delta);
unitDock.animate(delta);
}
public void draw(Batch batch)
{
flag.draw(batch);
turns.draw(batch);
aps.draw(batch);
reinforcement.draw(batch);
unitDock.draw(batch);
actionButtons.draw(batch);
msg.draw(batch);
okCancel.draw(batch);
stats.draw(batch);
}
public void drawDebug(ShapeRenderer debugShapes)
{
flag.drawDebug(debugShapes);
turns.drawDebug(debugShapes);
aps.drawDebug(debugShapes);
reinforcement.drawDebug(debugShapes);
unitDock.drawDebug(debugShapes);
actionButtons.drawDebug(debugShapes);
msg.drawDebug(debugShapes);
okCancel.drawDebug(debugShapes);
stats.drawDebug(debugShapes);
}
public Unit getDockUnit()
{
return (Unit) unitDock.selectedPawn;
}
public void pushNotify(String s)
{
notify(s, 1, Position.MIDDLE_CENTER, true);
}
public void notify(String s)
{
notify(s, 1, Position.MIDDLE_CENTER, false);
}
public void notify(String s, float duration, Position position, boolean push)
{
if (push) msg.pushWrite(s, duration, position);
else msg.write(s, 1, position);
}
public void hideUnitDock()
{
unitDock.hide();
}
public boolean touchDown(float x, float y)
{
hit = null;
if (actionButtons.touchDown(x, y))
hit = actionButtons;
else if (turns.hit(x,y))
hit = turns;
else if (unitDock.hit(x, y))
hit = unitDock;
else if (reinforcement.hit(x, y))
hit = reinforcement;
else if (okCancel.hit(x, y))
hit = okCancel;
else if (stats.hit(x, y))
hit = stats;
else
return false;
return true;
}
public boolean touchUp(float x, float y)
{
if (hit == null)
return false;
if (hit == actionButtons)
actionButtons.touchUp(x, y);
else if ((hit == turns) && turns.hit(x, y))
askEndTurn();
else if ((hit == reinforcement) && reinforcement.hit(x, y))
unitDock.toggle();
else if ((hit == unitDock) && unitDock.hit(x, y))
ctrl.setState(StateType.ENTRY);
else if ((hit == okCancel) && okCancel.hit(x, y))
closeDialog();
else if ((hit == stats) && stats.hit(x, y))
closeDialog();
hit = null;
return true;
}
private void closeDialog()
{
switch(dialogAction)
{
case END_TURN:
if (okCancel.ok)
ctrl.endPlayerTurn();
okCancel.visible = false;
break;
case END_GAME:
stats.visible = false;
ctrl.endGame();
break;
}
ctrl.blockMap = false;
}
private void askEndTurn()
{
ctrl.blockMap = true;
dialogAction = DialogAction.END_TURN;
okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?", Position.MIDDLE_CENTER);
}
public void victory(Player winner, Player loser)
{
ctrl.blockMap = true;
dialogAction = DialogAction.END_GAME;
stats.show(winner, loser, Position.MIDDLE_CENTER);
}
}
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