summaryrefslogtreecommitdiffstats
path: root/core/src/ch/asynk/tankontank/game/Hud.java
blob: b93c8b59a3999e7c49f40abafa10d59358cb1741 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
package ch.asynk.tankontank.game;

import com.badlogic.gdx.Gdx;

import com.badlogic.gdx.utils.Disposable;

import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Rectangle;

import ch.asynk.tankontank.engine.gfx.Image;

import ch.asynk.tankontank.game.State.StateType;
import ch.asynk.tankontank.game.hud.Msg;
import ch.asynk.tankontank.game.hud.ActionButtons;
import ch.asynk.tankontank.game.hud.LabelImage;
import ch.asynk.tankontank.game.hud.UnitDock;
import ch.asynk.tankontank.game.hud.OkCancel;
import ch.asynk.tankontank.game.hud.Statistics;
import ch.asynk.tankontank.game.hud.Position;

import ch.asynk.tankontank.TankOnTank;

public class Hud implements Disposable
{
    public static final float OFFSET = 10f;
    public static final float PADDING = 5f;

    private final TankOnTank game;
    private final Ctrl ctrl;

    private Msg msg;

    private Object hit;

    private Image flag;
    private Image usFlag;
    private Image geFlag;
    private LabelImage turns;
    private LabelImage aps;
    private LabelImage reinforcement;
    private UnitDock unitDock;

    public ActionButtons actionButtons;

    private BitmapFont font;

    private Statistics stats;
    private OkCancel okCancel;
    private DialogAction dialogAction;

    enum DialogAction
    {
        END_TURN,
        END_GAME
    }

    public Hud(final Ctrl ctrl, final TankOnTank game)
    {
        this.game = game;
        this.ctrl = ctrl;

        font = game.skin.getFont("default-font");
        TextureAtlas atlas = game.factory.hudAtlas;

        actionButtons = new ActionButtons(ctrl, atlas.findRegion("disabled"), atlas, 5f);
        actionButtons.hide();

        usFlag = new Image(atlas.findRegion("us-flag"));
        geFlag = new Image(atlas.findRegion("ge-flag"));
        turns = new LabelImage(atlas.findRegion("turns"), font, 5f);
        aps = new LabelImage(atlas.findRegion("aps"), font, 5f);
        reinforcement = new LabelImage(atlas.findRegion("reinforcement"), font, 5f);
        unitDock = new UnitDock(ctrl, atlas.findRegion("disabled"), atlas.findRegion("reinforcement-selected"), 10f);

        msg = new Msg(font, atlas.findRegion("disabled"), 10f);
        okCancel = new OkCancel(font, atlas.findRegion("disabled"), atlas, 10f);
        stats = new Statistics(font, atlas.findRegion("disabled"), atlas, 10f);

        float x = OFFSET;
        float y = (Gdx.graphics.getHeight() - OFFSET);
        usFlag.setPosition(x, (y - usFlag.getHeight()));
        geFlag.setPosition(x, (y - geFlag.getHeight()));
        turns.setPosition((usFlag.getX() + usFlag.getWidth() + 10), usFlag.getY());
        aps.setPosition((turns.getX() + turns.getWidth() + 10), turns.getY());
        aps.setLabelPosition(Position.TOP_RIGHT);
        reinforcement.setPosition(x, usFlag.getY() - reinforcement.getHeight() - 0);
        reinforcement.setLabelPosition(Position.TOP_LEFT);
        unitDock.setPosition(Position.TOP_LEFT, reinforcement.getY() - 5);
    }

    @Override
    public void dispose()
    {
        font.dispose();

        actionButtons.dispose();

        usFlag.dispose();
        geFlag.dispose();
        turns.dispose();
        aps.dispose();
        reinforcement.dispose();
        unitDock.dispose();

        msg.dispose();
        okCancel.dispose();
        stats.dispose();
    }

    public void changeState(StateType from, StateType to)
    {
        if (to != StateType.ENTRY);
            unitDock.hide();

        if ((to == StateType.SELECT) || (to == StateType.ENTRY))
            reinforcement.blocked = false;
        else
            reinforcement.blocked = true;
    }

    public void update()
    {
        unitDock.hide();
        turns.write("" + ctrl.player.getTurn());
        aps.write("" + ctrl.player.getAp());
        int r = ctrl.player.getReinforcement().size();
        if (r == 0) {
            reinforcement.visible = false;
        } else {
            reinforcement.visible = true;
            reinforcement.write("" + r);
        }

        if (ctrl.player.getFaction() == Army.GE)
            flag = geFlag;
        else
            flag = usFlag;
    }

    public void animate(float delta)
    {
        msg.animate(delta);
        unitDock.animate(delta);
    }

    public void draw(Batch batch)
    {
        flag.draw(batch);
        turns.draw(batch);
        aps.draw(batch);
        reinforcement.draw(batch);
        unitDock.draw(batch);

        actionButtons.draw(batch);

        msg.draw(batch);
        okCancel.draw(batch);
        stats.draw(batch);
    }

    public void drawDebug(ShapeRenderer debugShapes)
    {
        flag.drawDebug(debugShapes);
        turns.drawDebug(debugShapes);
        aps.drawDebug(debugShapes);
        reinforcement.drawDebug(debugShapes);
        unitDock.drawDebug(debugShapes);

        actionButtons.drawDebug(debugShapes);

        msg.drawDebug(debugShapes);
        okCancel.drawDebug(debugShapes);
        stats.drawDebug(debugShapes);
    }

    public Unit getDockUnit()
    {
        return (Unit) unitDock.selectedPawn;
    }

    public void pushNotify(String s)
    {
        notify(s, 1, Position.MIDDLE_CENTER, true);
    }

    public void notify(String s)
    {
        notify(s, 1, Position.MIDDLE_CENTER, false);
    }

    public void notify(String s, float duration, Position position, boolean push)
    {
        if (push) msg.pushWrite(s, duration, position);
        else msg.write(s, 1, position);
    }

    public void hideUnitDock()
    {
        unitDock.hide();
    }

    public boolean touchDown(float x, float y)
    {
        hit = null;

        if (actionButtons.touchDown(x, y))
            hit = actionButtons;
        else if (turns.hit(x,y))
            hit = turns;
        else if (unitDock.hit(x, y))
            hit = unitDock;
        else if (reinforcement.hit(x, y))
            hit = reinforcement;
        else if (okCancel.hit(x, y))
            hit = okCancel;
        else if (stats.hit(x, y))
            hit = stats;
        else
            return false;

        return true;
    }

    public boolean touchUp(float x, float y)
    {
        if (hit == null)
            return false;

        if (hit == actionButtons)
            actionButtons.touchUp(x, y);
        else if ((hit == turns) && turns.hit(x, y))
            askEndTurn();
        else if ((hit == reinforcement) && reinforcement.hit(x, y))
            unitDock.toggle();
        else if ((hit == unitDock) && unitDock.hit(x, y))
            ctrl.setState(StateType.ENTRY);
        else if ((hit == okCancel) && okCancel.hit(x, y))
            closeDialog();
        else if ((hit == stats) && stats.hit(x, y))
            closeDialog();

        hit = null;

        return true;
    }

    private void closeDialog()
    {
        switch(dialogAction)
        {
            case END_TURN:
                if (okCancel.ok)
                    ctrl.endPlayerTurn();
                okCancel.visible = false;
                break;
            case END_GAME:
                stats.visible = false;
                ctrl.endGame();
                break;
        }
        ctrl.blockMap = false;
    }

    public void askEndTurn()
    {
        ctrl.blockMap = true;
        dialogAction = DialogAction.END_TURN;
        okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?", Position.MIDDLE_CENTER);
    }

    public void victory(Player winner, Player loser)
    {
        ctrl.blockMap = true;
        dialogAction = DialogAction.END_GAME;
        stats.show(winner, loser, Position.MIDDLE_CENTER);
    }
}