1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
|
package ch.asynk.tankontank.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Rectangle;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.game.hud.Bg;
import ch.asynk.tankontank.game.hud.Button;
import ch.asynk.tankontank.game.hud.Msg;
import ch.asynk.tankontank.TankOnTank;
public class Hud implements Disposable
{
private static final float OFFSET = 15f;
private static final float PADDING = 5f;
private final TankOnTank game;
private final Ctrl ctrl;
private Bg bg;
public Button moveBtn;
public Button rotateBtn;
public Button promoteBtn;
public Button attackBtn;
public Button checkBtn;
public Button cancelBtn;
private Button btn;
private Msg msg;
private Vector2 corner;
public Hud(final Ctrl ctrl, final TankOnTank game)
{
this.game = game;
this.ctrl = ctrl;
this.corner = new Vector2((Gdx.graphics.getWidth() - OFFSET), OFFSET);
TextureAtlas atlas = game.manager.get("data/assets.atlas", TextureAtlas.class);
moveBtn = new Button(atlas, "btn-move");
rotateBtn = new Button(atlas, "btn-rotate");
promoteBtn = new Button(atlas, "btn-promote");
attackBtn = new Button(atlas, "btn-attack");
checkBtn = new Button(atlas, "btn-check");
cancelBtn = new Button(atlas, "btn-cancel");
bg = new Bg(atlas.findRegion("disabled"));
msg = new Msg(game.skin.getFont("default-font"), atlas.findRegion("disabled"));
ctrl.player.setTopLeft(OFFSET, (Gdx.graphics.getHeight() - OFFSET));
ctrl.opponent.setTopLeft(OFFSET, (Gdx.graphics.getHeight() - OFFSET));
}
@Override
public void dispose()
{
moveBtn.dispose();
rotateBtn.dispose();
promoteBtn.dispose();
attackBtn.dispose();
checkBtn.dispose();
cancelBtn.dispose();
bg.dispose();
msg.dispose();
}
public void animate(float delta)
{
msg.animate(delta);
}
public void draw(Batch batch)
{
ctrl.player.draw(batch);
bg.draw(batch);
if (moveBtn.visible) moveBtn.getImage().draw(batch);
if (rotateBtn.visible) rotateBtn.getImage().draw(batch);
if (promoteBtn.visible) promoteBtn.getImage().draw(batch);
if (attackBtn.visible) attackBtn.getImage().draw(batch);
if (checkBtn.visible) checkBtn.getImage().draw(batch);
if (cancelBtn.visible) cancelBtn.getImage().draw(batch);
msg.draw(batch);
}
public void notify(String s)
{
msg.write(s, 1);
}
private float setButton(Button btn, float x, float y)
{
// btn.setOff();
btn.visible = true;
btn.setPosition(x, y);
return (y + btn.getHeight() + PADDING);
}
public void show(boolean promote, boolean rotate, boolean move, boolean attack, boolean check, boolean cancel)
{
float x = (corner.x - checkBtn.getWidth());
float y = corner.y;
if (move) y = setButton(moveBtn, x, y);
else moveBtn.hide();
if (rotate) y = setButton(rotateBtn, x, y);
else rotateBtn.hide();
if (attack) y = setButton(attackBtn, x, y);
else attackBtn.hide();
if (promote) y = setButton(promoteBtn, x, y);
else promoteBtn.hide();
if (cancel) y = setButton(cancelBtn, x, y);
else cancelBtn.hide();
if (check) y = setButton(checkBtn, x, y);
else checkBtn.hide();
bg.set((x - PADDING), (corner.y - PADDING), (checkBtn.getWidth() + (2 * PADDING)), (y - corner.y));
}
public void hide()
{
moveBtn.hide();
rotateBtn.hide();
promoteBtn.hide();
attackBtn.hide();
checkBtn.hide();
cancelBtn.hide();
bg.set(0, 0, 0, 0);
}
public boolean touchDown(float x, float y)
{
if (ctrl.player.contains(x,y)) return true;
if (!bg.contains(x,y)) return false;
btn = null;
if (moveBtn.hit(x, y))
btn = moveBtn;
else if (rotateBtn.hit(x, y))
btn = rotateBtn;
else if (promoteBtn.hit(x, y))
btn = promoteBtn;
else if (attackBtn.hit(x, y))
btn = attackBtn;
else if (checkBtn.hit(x, y))
btn = checkBtn;
else if (cancelBtn.hit(x, y))
btn = cancelBtn;
if (btn != null)
btn.setDown();
return true;
}
public boolean touchUp(float x, float y)
{
if (btn != null)
btn.setOn();
if (ctrl.player.contains(x,y)) {
ctrl.endPlayerTurn();
return true;
}
if (!bg.contains(x,y)) return false;
if (btn == moveBtn)
ctrl.setState(State.StateType.MOVE);
else if (btn == rotateBtn)
ctrl.setState(State.StateType.ROTATE);
else if (btn == promoteBtn)
ctrl.setState(State.StateType.PROMOTE);
else if (btn == attackBtn)
ctrl.setState(State.StateType.ATTACK);
else if (btn == checkBtn)
ctrl.done();
else if (btn == cancelBtn)
ctrl.abort();
btn = null;
return true;
}
}
|