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package ch.asynk.tankontank.game;
import java.util.List;
import java.util.Iterator;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Board;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.engine.Orientation;
import ch.asynk.tankontank.game.Unit.UnitType;
public class Hex extends Tile
{
public enum Terrain implements TileTerrain
{
OFFMAP,
BLOCKED,
CLEAR,
HILLS,
WOODS,
TOWN
}
public static final int FOG = 0;
public static final int SELECT = 1;
public static final int AREA = 2;
public static final int MOVE = 3;
public static final int DIRECTIONS = 4;
public static final int ORIENTATION = 5;
public static final int OBJECTIVE = 6;
public static final int OBJECTIVE_HOLD = 7;
public static final int OBJECTIVE_GE = 8;
public static final int OBJECTIVE_US = 9;
public Terrain terrain;
public int roads;
public String toString()
{
return "(" + col + ";" + row + ") [" + x + ";" + y + "] " + "t:" + terrain + " r:" + roads;
}
public Hex(float x, float y, int col, int row, TextureAtlas atlas)
{
super(x, y, col, row, atlas);
this.terrain = Terrain.CLEAR;
this.roads = 0;
}
public Unit getUnit()
{
// TODO ugly
if (isEmpty()) return null;
return (Unit) iterator().next();
}
@Override
public boolean isA(TileTerrain terrain)
{
return (this.terrain == terrain);
}
@Override
public boolean isOffMap()
{
return isA(Terrain.OFFMAP);
}
@Override
public boolean blockLineOfSightFrom(Tile tile)
{
if (isA(Terrain.CLEAR) && !hasUnits())
return false;
if (tile.isA(Terrain.HILLS) && isA(Terrain.CLEAR))
return false;
return true;
}
@Override
public boolean atLeastOneMove(Pawn pawn)
{
if (hasUnits() || isA(Terrain.BLOCKED) || isA(Terrain.OFFMAP))
return false;
return true;
}
@Override
public boolean road(Orientation side)
{
return (side.s == (roads & side.s));
}
@Override
public int costFrom(Pawn pawn, Orientation side)
{
if (hasUnits()) return Integer.MAX_VALUE;
if (road(side)) return 1;
int c = 0;
switch(terrain) {
case CLEAR:
case HILLS:
c = 1;
break;
case WOODS:
case TOWN:
c = 2;
break;
case OFFMAP:
case BLOCKED:
c = Integer.MAX_VALUE;
break;
}
return c;
}
@Override
public int defense()
{
return (isA(Terrain.TOWN) ? 1 : 0);
}
}
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