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package ch.asynk.tankontank.game;
import java.util.Iterator;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.engine.Board;
public class Hex extends Tile
{
public enum Terrain
{
OFFMAP,
BLOCKED,
CLEAR,
HILLS,
WOODS,
TOWN
}
public static final int FOG = 1;
public static final int RED = 3;
public static final int GREEN = 2;
public static final int BLUE = 0;
public Terrain terrain;
public int roads;
public Hex(float x, float y, TextureAtlas atlas)
{
super(x, y, atlas);
this.terrain = Terrain.CLEAR;
this.roads = 0;
}
@Override
public boolean isOffMap()
{
return terrain == Terrain.OFFMAP;
}
@Override
public boolean atLeastOneMove(Pawn pawn)
{
if (occupied() || (terrain == Terrain.BLOCKED) || (terrain == Terrain.OFFMAP))
return false;
return true;
}
@Override
public boolean road(Board.Orientation side)
{
return (side.s == (roads & side.s));
}
@Override
public int costFrom(Pawn pawn, Board.Orientation side, boolean road)
{
if (occupied()) return Integer.MAX_VALUE;
if (road) return 1;
int c = 0;
switch(terrain) {
case CLEAR:
case HILLS:
c = 1;
break;
case WOODS:
case TOWN:
c = 2;
break;
case OFFMAP:
case BLOCKED:
c = Integer.MAX_VALUE;
break;
}
return c;
}
@Override
public boolean hasTargetsFor(Pawn pawn)
{
if (!occupied()) return false;
Iterator<Pawn> itr = stack.iterator();
while(itr.hasNext())
if (itr.next().isEnemy(pawn)) return true;
return false;
}
}
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