1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
package ch.asynk.tankontank.game;
import java.util.List;
import java.util.Iterator;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.engine.Orientation;
public class Hex extends Tile
{
public enum Terrain
{
OFFMAP,
BLOCKED,
CLEAR,
HILLS,
WOODS,
TOWN
}
public static final int FOG = 0;
public static final int SELECT = 1;
public static final int MOVE1 = 2;
public static final int TARGET = 3;
public static final int MOVE2 = 4;
public static final int DIRECTIONS = 5;
public static final int ASSIST = 6;
public static final int ORIENTATION = 7;
public Terrain terrain;
public int roads;
public String toString()
{
return "[" + getCenter().x + ";" + getCenter().y + "] " + "t:" + terrain + " r:" + roads;
}
public Hex(float x, float y, TextureAtlas atlas)
{
super(x, y, atlas);
this.terrain = Terrain.CLEAR;
this.roads = 0;
}
@Override
public boolean isOffMap()
{
return terrain == Terrain.OFFMAP;
}
@Override
public boolean blockLineOfSightFrom(Tile tile)
{
if ((terrain == Terrain.CLEAR) && !hasUnits())
return false;
if ((((Hex) tile).terrain == Terrain.HILLS) && (terrain == Terrain.CLEAR))
return false;
return true;
}
@Override
public boolean atLeastOneMove(Pawn pawn)
{
if (hasUnits() || (terrain == Terrain.BLOCKED) || (terrain == Terrain.OFFMAP))
return false;
return true;
}
@Override
public boolean road(Orientation side)
{
return (side.s == (roads & side.s));
}
@Override
public int costFrom(Pawn pawn, Orientation side, boolean road)
{
if (hasUnits()) return Integer.MAX_VALUE;
if (road) return 1;
int c = 0;
switch(terrain) {
case CLEAR:
case HILLS:
c = 1;
break;
case WOODS:
case TOWN:
c = 2;
break;
case OFFMAP:
case BLOCKED:
c = Integer.MAX_VALUE;
break;
}
return c;
}
@Override
public int defenseFor(Pawn target, List<Pawn> foes)
{
Unit u = (Unit) target;
boolean terrainBonus = true;
for (Pawn foe : foes) {
if (((Unit) foe).type == Unit.UnitType.INFANTRY)
terrainBonus = false;
}
int def = u.def;
switch(terrain) {
case HILLS:
if (u.type != Unit.UnitType.HARD_TARGET)
def = u.cdef;
break;
case WOODS:
case TOWN:
if (u.type != Unit.UnitType.HARD_TARGET)
def = u.cdef;
if (terrainBonus)
def += 1;
break;
default:
def = ((Unit) target).def;
break;
}
System.err.println(" def:" + def);
return def;
}
}
|