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package ch.asynk.tankontank.game;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import ch.asynk.tankontank.engine.Tile;
import ch.asynk.tankontank.engine.Board;
public class Hex extends Tile
{
public enum Terrain
{
CLEAR,
HILLS,
WOODS,
TOWN
}
public Terrain terrain;
public int roads;
public Hex(Terrain terrain, TextureAtlas atlas)
{
super(atlas);
this.terrain = terrain;
this.roads = 0;
}
public Hex(Terrain terrain, int roads, TextureAtlas atlas)
{
super(atlas);
this.terrain = terrain;
this.roads = roads;
}
public int costFrom(Board.Orientation side)
{
if (side.s == (roads & side.s)) return 1;
int c = 0;
switch(terrain) {
case CLEAR:
case HILLS:
c = 1;
break;
case WOODS:
case TOWN:
c = 2;
break;
}
return c;
}
}
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