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package ch.asynk.tankontank.game;
import ch.asynk.tankontank.engine.Orientation;
public class GameStateDirection extends GameStateCommon
{
@Override
public void touchDown()
{
}
@Override
public void touchUp()
{
Orientation o = Orientation.KEEP;;
if (downHex.y == hex.y) {
if (downHex.x == (hex.x - 1)) {
o = Orientation.SOUTH;
} else if (downHex.x == (hex.x + 1)) {
o = Orientation.NORTH;
}
} else if (downHex.y == (hex.y - 1)) {
if (downHex.x == (hex.x - 1)) {
o = Orientation.SOUTH_EAST;
} else if (downHex.x == hex.x) {
o = Orientation.NORTH_EAST;
}
} else if (downHex.y == (hex.y + 1)) {
if (downHex.x == hex.x) {
o = Orientation.SOUTH_WEST;
} else if (downHex.x == (hex.x + 1)) {
o = Orientation.NORTH_WEST;
}
}
if (o != Orientation.KEEP)
map.movePawn(pawn, o);
map.enableFinalPath(hex, false);
map.resetPaths();
ctrl.setState(State.NONE, false);
}
}
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