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package ch.asynk.tankontank.game;
public interface GameState
{
enum State {
SELECT,
MOVE,
DIRECTION,
ROTATE,
ANIMATION
};
public void enter(boolean reset);
public void leave();
public void abort();
public void touchDown();
public void touchUp();
public boolean downInMap(float x, float y);
public boolean upInMap(float x, float y);
public GameState.State getNextState();
public void setNextState(GameState.State next);
}
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