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package ch.asynk.tankontank.game;
import ch.asynk.tankontank.game.Map;
public class GameCtrl
{
private GameState noneState = new GameStateNone();
private GameState pathState = new GameStatePath();
private GameState directionState = new GameStateDirection();
private GameState state;
public GameCtrl(Map map)
{
this.noneState = new GameStateNone(this, map);
this.pathState = new GameStatePath();
this.directionState = new GameStateDirection();
this.state = noneState;
}
public void setState(GameState.State state, boolean forward)
{
switch(state) {
case NONE:
this.state = noneState;
break;
case PATH:
this.state = pathState;
break;
case DIRECTION:
this.state = directionState;
break;
default:
break;
}
if (forward)
this.state.touchDown();
}
public void touchDown(float x, float y)
{
if (GameStateCommon.down(x, y))
state.touchDown();
}
public void touchUp(float x, float y)
{
if (GameStateCommon.up(x, y))
state.touchUp();
}
}
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