blob: 3b60f05d0ac0403467d02ed6a7436db314b05f2e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
package ch.asynk.tankontank.game;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.game.states.GameStateCommon;
import ch.asynk.tankontank.game.states.GameStateNone;
import ch.asynk.tankontank.game.states.GameStatePath;
import ch.asynk.tankontank.game.states.GameStateDirection;
public class GameCtrl implements Disposable
{
private final TankOnTank game;
private GameFactory factory;
public Map map;
public Hud hud;
private GameState noneState;
private GameState pathState;
private GameState directionState ;
private GameState state;
public GameCtrl(final TankOnTank game)
{
this.game = game;
this.factory = new GameFactory(game.manager);
this.map = factory.getMap(game.manager, GameFactory.MapType.MAP_A);
this.hud = new Hud(game);
this.noneState = new GameStateNone(this, map);
this.pathState = new GameStatePath();
this.directionState = new GameStateDirection();
this.state = noneState;
factory.fakeSetup(map);
}
@Override
public void dispose()
{
hud.dispose();
map.dispose();
factory.dispose();
}
public void setState(GameState.State state, boolean forward)
{
switch(state) {
case NONE:
this.state = noneState;
break;
case PATH:
this.state = pathState;
break;
case DIRECTION:
this.state = directionState;
break;
default:
break;
}
if (forward)
this.state.touchDown();
}
public void touchDown(float x, float y)
{
if (state.downInMap(x, y))
state.touchDown();
}
public void touchUp(float x, float y)
{
if (state.upInMap(x, y))
state.touchUp();
}
}
|