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package ch.asynk.tankontank.game;
public class Config
{
public enum Graphics {
ORIGINAL("original"),
MINE("mine");
public String s;
Graphics(String s)
{
this.s = s;
}
public Graphics next()
{
Graphics next = null;
switch(this) {
case ORIGINAL:
next = MINE;
break;
case MINE:
next = ORIGINAL;
break;
}
return next;
}
};
public boolean showMoves;
public boolean showTargets;
public boolean showMoveAssists;
public boolean canCancel;
public boolean mustValidate;
public boolean showEnemyPossibilities;
public boolean debug;
public Battle battle;
public float fxVolume;
public Graphics graphics;
public Config()
{
this.debug = false;
this.showMoves = true;
this.showTargets = true;
this.showMoveAssists = true;
this.canCancel = false;
this.mustValidate = false;
this.showEnemyPossibilities = false;
this.graphics = Graphics.MINE;
this.battle = null;
this.fxVolume = 1f;
}
}
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