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package ch.asynk.tankontank.game;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.utils.Json;
import com.badlogic.gdx.utils.JsonValue;
import ch.asynk.tankontank.engine.Order;
import ch.asynk.tankontank.engine.Move;
public class Command extends Order
{
public enum CommandType
{
NONE,
MOVE,
ENGAGE,
PROMOTE,
END_OF_TURN;
}
private static final Pool<Command> orderPool = new Pool<Command>()
{
@Override
protected Command newObject() {
return new Command();
}
};
public static Command get(Player player)
{
Command c = orderPool.obtain();
c.player = player;
return c;
}
public CommandType type;
public Player player;
public Unit unit;
public Move move;
public Engagement engagement;
private Command()
{
reset();
}
@Override
public void dispose()
{
orderPool.free(this);
}
@Override
public void reset()
{
this.type = CommandType.NONE;
this.player = null;
this.unit = null;
if (this.move != null) {
this.move.dispose();
this.move = null;
}
if (this.engagement != null) {
this.engagement.dispose();
this.engagement = null;
}
}
@Override
public String toString()
{
return String.format("%s : %s", type, unit.id);
}
public void setMove(Unit unit, Move move)
{
this.type = CommandType.MOVE;
this.unit = unit;
this.move = move;
}
public void setPromote(Unit unit)
{
this.type = CommandType.PROMOTE;
this.unit = unit;
}
public void setEngage(Unit unit, Unit target)
{
this.type = CommandType.ENGAGE;
this.unit = unit;
this.engagement = Engagement.get(unit, target);
}
@Override
public void write(Json json)
{
// FIXME Command.write(Json);
}
@Override
public void read(Json json, JsonValue jsonMap)
{
// FIXME Command.read(Json, JsonValue);
}
}
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