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package ch.asynk.tankontank.game;
import ch.asynk.tankontank.engine.EntryPoint;
import ch.asynk.tankontank.game.Unit;
import ch.asynk.tankontank.game.Player;
import ch.asynk.tankontank.game.hud.Position;
public interface Battle
{
public String getName();
public String getDescription();
public Player getPlayer(boolean first, boolean deploymentPhase);
public Map getMap();
public Player checkVictory(Ctrl ctrl);
public boolean getReinforcement(Ctrl ctrl, Map map);
public EntryPoint getEntryPoint(Unit unit);
public Position getHudPosition(Player player);
public State.StateType getState(Player player);
public boolean deploymentDone(Player player);
public void setup(Ctrl ctrl, Map map);
}
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