1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
|
package ch.asynk.tankontank.engine;
import java.util.List;
import java.util.ArrayDeque;
import java.util.LinkedList;
import java.util.Vector;
public class SearchBoard
{
public class Node
{
public int col;
public int row;
public int search;
public int remaining;
public Node parent;
public boolean roadMarch;
public Node(int col, int row)
{
this.col = col;
this.row = row;
}
}
private int cols;
private int rows;
private Board board;
private int searchCount;
private Node nodes[];
private Orientation sides[];
private ArrayDeque<Node> stack;
private LinkedList<Node> queue;
private ArrayDeque<Node> roadMarch;
private ArrayDeque<Node> path = new ArrayDeque<Node>(20);
private List<Vector<Node>> possiblePaths = new LinkedList<Vector<Node>>();
private List<Node> possiblePathsFilters = new Vector<Node>(5);
private List<Node> moves;
private List<Node> targets;
private List<Node> los;
public SearchBoard(Board board, int cols, int rows)
{
this.cols = cols;
this.rows = rows;
this.board = board;
this.searchCount = 0;
this.nodes = new Node[cols * rows];
for (int j = 0; j < rows; j++) {
int dx = ((j + 1) / 2);
for (int i = 0; i < cols; i++)
nodes[i + (j * cols)] = new Node((i + dx), j);
}
this.sides = new Orientation[6];
sides[0] = Orientation.NORTH;
sides[1] = Orientation.NORTH_EAST;
sides[2] = Orientation.SOUTH_EAST;
sides[3] = Orientation.SOUTH;
sides[4] = Orientation.SOUTH_WEST;
sides[5] = Orientation.NORTH_WEST;
this.queue = new LinkedList<Node>();
this.stack = new ArrayDeque<Node>(20);
this.roadMarch = new ArrayDeque<Node>(5);
this.moves = new Vector<Node>(20);
this.targets = new Vector<Node>(10);
this.los = new Vector<Node>(10);
}
private boolean inMap(int col, int row)
{
if ((row < 0) || (row >= rows))
return false;
int colOffset = ((row + 1) / 2);
if ((col < colOffset) || ((col - colOffset) >= cols))
return false;
return true;
}
private Node getNode(int col, int row)
{
int colOffset = ((row + 1) / 2);
if ((col < colOffset) || (row < 0) || (row >= rows) || ((col - colOffset) >= cols))
return null;
return nodes[((col - colOffset)) + (row * cols)];
}
public int distance(Node from, Node to)
{
return distance(from.col, from.row, to.col, to.row);
}
public int distance(int col0, int row0, int col1, int row1)
{
int dx = Math.abs(col1 - col0);
int dy = Math.abs(row1 - row0);
int dz = Math.abs((col0 - row0) - (col1 - row1));
if (dx > dy) {
if (dx > dz)
return dx;
else
return dz;
} else {
if (dy > dz)
return dy;
else
return dz;
}
}
public void adjacentMoves(Node src, Node a[])
{
// move to enter dst by sides[i]
a[0] = getNode((src.col - 1), src.row);
a[1] = getNode(src.col, (src.row + 1));
a[2] = getNode((src.col + 1), (src.row + 1));
a[3] = getNode((src.col + 1), src.row);
a[4] = getNode(src.col, (src.row - 1));
a[5] = getNode((src.col - 1), (src.row - 1));
}
public List<Node> possibleMovesFrom(Pawn pawn, int col, int row)
{
searchCount += 1;
moves.clear();
Node adjacents[] = new Node[6];
Node from = getNode(col, row);
from.parent = null;
from.search = searchCount;
from.remaining = pawn.getMovementPoints();
from.roadMarch = true;
if (from.remaining <= 0)
return moves;
int roadMarchBonus = pawn.getRoadMarchBonus();
boolean first = true;
stack.push(from);
while (stack.size() != 0) {
Node src = stack.pop();
if (src.remaining <= 0) {
if (src.roadMarch) {
src.remaining = roadMarchBonus;
roadMarch.push(src);
}
continue;
}
adjacentMoves(src, adjacents);
for(int i = 0; i < 6; i++) {
Node dst = adjacents[i];
if (dst != null) {
Tile t = board.getTile(dst.col, dst.row);
boolean road = t.road(sides[i]);
int cost = t.costFrom(pawn, sides[i], road);
boolean mayMoveOne = first && t.atLeastOneMove(pawn);
int r = src.remaining - cost;
boolean roadMarch = road && src.roadMarch;
if (dst.search == searchCount) {
if ((r >= 0) && ((r > dst.remaining) || (roadMarch && ((r + roadMarchBonus) >= dst.remaining)))) {
dst.remaining = r;
dst.parent = src;
dst.roadMarch = roadMarch;
stack.push(dst);
if (!moves.contains(dst)) moves.add(dst);
}
} else {
dst.search = searchCount;
if ((r >= 0) || mayMoveOne) {
dst.parent = src;
dst.remaining = r;
dst.roadMarch = roadMarch;
stack.push(dst);
moves.add(dst);
} else {
dst.parent = null;
dst.remaining = -1;
}
}
}
}
first = false;
}
while(roadMarch.size() != 0) {
Node src = roadMarch.pop();
adjacentMoves(src, adjacents);
for(int i = 0; i < 6; i++) {
Node dst = adjacents[i];
if (dst != null) {
Tile t = board.getTile(dst.col, dst.row);
if (!t.road(sides[i]))
continue;
int cost = t.costFrom(pawn, sides[i], true);
int r = src.remaining - cost;
if (dst.search == searchCount) {
if ((r >= 0) && (r > dst.remaining)) {
dst.remaining = r;
dst.parent = src;
dst.roadMarch = true;
roadMarch.push(dst);
if (!moves.contains(dst)) moves.add(dst);
}
} else {
dst.search = searchCount;
if (r >= 0) {
dst.parent = src;
dst.remaining = r;
dst.roadMarch = true;
roadMarch.push(dst);
moves.add(dst);
} else {
dst.parent = null;
dst.remaining = -1;
}
}
}
}
}
return moves;
}
private void adjacentTargets(Node src, int angle, Node a[])
{
// move in allowed directions
if (Orientation.NORTH.isInSides(angle))
a[0] = getNode((src.col + 1), src.row);
else
a[0] = null;
if (Orientation.NORTH_EAST.isInSides(angle))
a[1] = getNode(src.col, (src.row - 1));
else
a[1] = null;
if (Orientation.SOUTH_EAST.isInSides(angle))
a[2] = getNode((src.col - 1), (src.row - 1));
else
a[2] = null;
if (Orientation.SOUTH.isInSides(angle))
a[3] = getNode((src.col - 1), src.row);
else
a[3] = null;
if (Orientation.SOUTH_WEST.isInSides(angle))
a[4] = getNode(src.col, (src.row + 1));
else
a[4] = null;
if (Orientation.NORTH_WEST.isInSides(angle))
a[5] = getNode((src.col + 1), (src.row + 1));
else
a[5] = null;
}
public List<Node> possibleTargetsFrom(Pawn pawn, int col, int row)
{
searchCount += 1;
targets.clear();
Node adjacents[] = new Node[6];
Tile tile = board.getTile(col, row);
int range = pawn.getAttackRangeFrom(tile);
int angle = pawn.getAngleOfAttack();
int extendedAngle = pawn.getOrientation().opposite().allBut();
Node from = getNode(col, row);
from.search = searchCount;
from.remaining = range;
if (range <= 0)
return targets;
queue.add(from);
boolean first = true;
while (queue.size() != 0) {
Node src = queue.remove();
if (src.remaining <= 0)
continue;
if (!first && (((range - src.remaining) % 2) == 0))
adjacentTargets(src, extendedAngle, adjacents);
else
adjacentTargets(src, angle, adjacents);
first = false;
int rangeLeft = src.remaining - 1;
for(int i = 0; i < 6; i++) {
Node dst = adjacents[i];
if (dst != null) {
if (dst.search == searchCount) {
if ((rangeLeft > dst.remaining))
dst.remaining = rangeLeft;
} else {
dst.search = searchCount;
dst.remaining = rangeLeft;
queue.add(dst);
Tile t = board.getTile(dst.col, dst.row);
if (t.hasTargetsFor(pawn) && hasClearLineOfSight(from, dst)) targets.add(dst);
}
}
}
}
return targets;
}
private boolean hasClearLineOfSight(Node from, Node to)
{
List<Node> nodes = lineOfSight(from.col, from.row, to.col, to.row);
Node last = nodes.get(nodes.size() -1);
return ((last.col == to.col) && (last.row == to.row));
}
public List<Node> lineOfSight(int x0, int y0, int x1, int y1)
{
los.clear();
Tile from = board.getTile(x0, y0);
// orthogonal axis
int ox0 = x0 - ((y0 +1) / 2);
int ox1 = x1 - ((y1 +1) / 2);
int dy = y1 - y0;
int dx = ox1 - ox0;
int xs = 1;
int ys = 1;
if (dx < 0) xs = -1;
if (dy < 0) ys = -1;
boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0)));
dy = Math.abs(dy);
dx = Math.abs(2 * dx);
if ((dy % 2) == 1) {
if ((y0 % 2) == 0) dx += xs;
else {
dx -= xs;
Math.abs(dx);
}
}
if (dx == 0)
return verticalLineOfSight(x0, y0, x1, y1);
if (dx == (3 * dy))
return diagonalLineOfSight(x0, y0, x1, y1);
int dx3 = 3 * dx;
int dy3 = 3 * dy;
int x = x0;
int y = y0;
int e = -2 * dx;
boolean flat = (dx > (3 * dy));
boolean diag = (dx == (3 * dy));
los.add(getNode(x, y));
while((x != x1) || (y != y1)) {
if (e > 0) {
e -= (dy3 + dx3);
y += ys;
if (!sig)
x -= xs;
} else {
e += dy3;
if ((e > -dx) || (!flat && (e == -dx))) {
e -= dx3;
y += ys;
if (sig)
x += xs;
} else if ((e < -dx3) || (diag && (e == -dx3))) {
e += dx3;
y -= ys;
if (!sig)
x += xs;
} else {
e += dy3;
x += xs;
}
}
los.add(getNode(x, y));
if(board.getTile(x, y).blockLineOfSightFrom(from)) return los;
}
return los;
}
private List<Node> verticalLineOfSight(int x0, int y0, int x1, int y1)
{
Tile from = board.getTile(x0, y0);
int d = ( (y1 > y0) ? 1 : -1);
int x = x0;
int y = y0;
Tile t = null;
los.add(getNode(x, y));
while((x != x1) || (y != y1)) {
boolean ok = false;
y += d;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
x += d;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
if (!ok)
return los;
y += d;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
}
return los;
}
private List<Node> diagonalLineOfSight(int x0, int y0, int x1, int y1)
{
Tile from = board.getTile(x0, y0);
int dy = ( (y1 > y0) ? 1 : -1);
int dx = ( (x1 > x0) ? 1 : -1);
boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0)));
int x = x0;
int y = y0;
Tile t = null;
los.add(getNode(x, y));
while((x != x1) || (y != y1)) {
boolean ok = false;
x += dx;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
y += dy;
if (!sig)
x -= dx;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
if (!ok)
return los;
x += dx;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
}
return los;
}
public void clearPossiblePaths()
{
path.clear();
for (Vector<Node> v : possiblePaths)
v.clear();
possiblePaths.clear();
possiblePathsFilters.clear();
}
public List<Vector<Node>> possiblePathsFilterToggle(int col, int row)
{
Node n = getNode(col, row);
if (possiblePathsFilters.contains(n))
possiblePathsFilters.remove(n);
else
possiblePathsFilters.add(n);
return possiblePaths();
}
public List<Vector<Node>> possiblePaths()
{
int s = possiblePathsFilters.size();
List<Vector<Node>> paths = new LinkedList<Vector<Node>>();
for (Vector<Node> path : possiblePaths) {
int ok = 0;
for (Node filter : possiblePathsFilters) {
if (path.contains(filter))
ok += 1;
}
if (ok == s) {
if (path.size() == (s + 2)) {
paths.clear();
paths.add(path);
return paths;
} else
paths.add(path);
}
}
return paths;
}
public List<Vector<Node>> possiblePaths(Pawn pawn, int col0, int row0, int col1, int row1)
{
clearPossiblePaths();
Node from = getNode(col0, row0);
Node to = getNode(col1, row1);
if (distance(from, to) == 1) {
Vector<Node> temp = new Vector<Node>(2);
temp.add(to);
temp.add(from);
possiblePaths.add(temp);
} else {
path.add(from);
findAllPaths(pawn, from, to, pawn.getMovementPoints(), true, pawn.getRoadMarchBonus());
}
return possiblePaths;
}
private void findAllPaths(Pawn pawn, Node from, Node to, int mvtLeft, boolean roadMarch, int roadMarchBonus)
{
Node moves[] = new Node[6];
adjacentMoves(from, moves);
for(int i = 0; i < 6; i++) {
Node next = moves[i];
if (next == null) continue;
Tile t = board.getTile(next.col, next.row);
boolean road = t.road(sides[i]);
int cost = t.costFrom(pawn, sides[i], road);
int r = (mvtLeft - cost);
if (roadMarch & road) r += roadMarchBonus;
if ((distance(next, to) <= r)) {
if (next == to) {
Vector<Node> temp = new Vector<Node>(path.size() + 1);
temp.add(next);
for (Node n: path)
temp.add(n);
possiblePaths.add(temp);
} else {
next.remaining = r;
path.push(next);
findAllPaths(pawn, next, to, (mvtLeft - cost), (roadMarch & road), roadMarchBonus);
path.pop();
}
}
}
}
}
|