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package ch.asynk.tankontank.engine;
import java.util.List;
import java.util.ArrayDeque;
import java.util.LinkedList;
import java.util.Vector;
public class SearchBoard
{
public class Node
{
public int col;
public int row;
public int search;
public int remaining;
public Node parent;
public boolean roadMarch;
public Node(int col, int row)
{
this.col = col;
this.row = row;
}
}
private int cols;
private int rows;
private Board board;
private int searchCount;
private Node nodes[];
private Node adjacents[];
private Board.Orientation sides[];
private ArrayDeque<Node> stack;
private LinkedList<Node> queue;
private ArrayDeque<Node> roadMarch;
private List<Node> moves;
private List<Node> targets;
private List<Node> los;
public SearchBoard(Board board, int cols, int rows)
{
this.cols = cols;
this.rows = rows;
this.board = board;
this.searchCount = 0;
this.nodes = new Node[cols * rows];
for (int j = 0; j < rows; j++) {
int dx = ((j + 1) / 2);
for (int i = 0; i < cols; i++)
nodes[i + (j * cols)] = new Node((i + dx), j);
}
this.adjacents = new Node[6];
this.sides = new Board.Orientation[6];
sides[0] = Board.Orientation.NORTH;
sides[1] = Board.Orientation.NORTH_EAST;
sides[2] = Board.Orientation.SOUTH_EAST;
sides[3] = Board.Orientation.SOUTH;
sides[4] = Board.Orientation.SOUTH_WEST;
sides[5] = Board.Orientation.NORTH_WEST;
this.queue = new LinkedList<Node>();
this.stack = new ArrayDeque<Node>(20);
this.roadMarch = new ArrayDeque<Node>(5);
this.moves = new Vector<Node>(20);
this.targets = new Vector<Node>(10);
this.los = new Vector<Node>(10);
}
private Node getNode(int col, int row)
{
int colOffset = ((row + 1) / 2);
if ((col < colOffset) || (row < 0) || (row >= rows) || ((col - colOffset) >= cols))
return null;
return nodes[((col - colOffset)) + (row * cols)];
}
public void adjacentMoves(Node src)
{
// move to enter dst by sides[i]
adjacents[0] = getNode((src.col - 1), src.row);
adjacents[1] = getNode(src.col, (src.row + 1));
adjacents[2] = getNode((src.col + 1), (src.row + 1));
adjacents[3] = getNode((src.col + 1), src.row);
adjacents[4] = getNode(src.col, (src.row - 1));
adjacents[5] = getNode((src.col - 1), (src.row - 1));
}
public List<Node> possibleMovesFrom(Pawn pawn, int col, int row)
{
searchCount += 1;
moves.clear();
Node from = getNode(col, row);
from.parent = null;
from.search = searchCount;
from.remaining = pawn.getMovementPoints();
from.roadMarch = true;
if (from.remaining <= 0)
return moves;
int roadMarchBonus = pawn.getRoadMarchBonus();
boolean first = true;
stack.push(from);
while (stack.size() != 0) {
Node src = stack.pop();
if (src.remaining <= 0) {
if (src.roadMarch) {
src.remaining = roadMarchBonus;
roadMarch.push(src);
}
continue;
}
adjacentMoves(src);
for(int i = 0; i < 6; i++) {
Node dst = adjacents[i];
if (dst != null) {
Tile t = board.getTile(dst.col, dst.row);
boolean road = t.road(sides[i]);
int cost = t.costFrom(pawn, sides[i], road);
boolean mayMoveOne = first && t.atLeastOneMove(pawn);
int r = src.remaining - cost;
boolean roadMarch = road && src.roadMarch;
if (dst.search == searchCount) {
if ((r >= 0) && ((r > dst.remaining) || (roadMarch && ((r + roadMarchBonus) >= dst.remaining)))) {
dst.remaining = r;
dst.parent = src;
dst.roadMarch = roadMarch;
}
} else {
dst.search = searchCount;
if ((r >= 0) || mayMoveOne) {
dst.parent = src;
dst.remaining = r;
dst.roadMarch = roadMarch;
stack.push(dst);
moves.add(dst);
} else {
dst.parent = null;
dst.remaining = Integer.MAX_VALUE;
}
}
}
}
first = false;
}
while(roadMarch.size() != 0) {
Node src = roadMarch.pop();
adjacentMoves(src);
for(int i = 0; i < 6; i++) {
Node dst = adjacents[i];
if (dst != null) {
Tile t = board.getTile(dst.col, dst.row);
if (!t.road(sides[i]))
continue;
int cost = t.costFrom(pawn, sides[i], true);
int r = src.remaining - cost;
if (dst.search == searchCount) {
if ((r >= 0) && (r > dst.remaining)) {
dst.remaining = r;
dst.parent = src;
dst.roadMarch = true;
}
} else {
dst.search = searchCount;
if (r >= 0) {
dst.parent = src;
dst.remaining = r;
dst.roadMarch = true;
roadMarch.push(dst);
moves.add(dst);
} else {
dst.parent = null;
dst.remaining = Integer.MAX_VALUE;
}
}
}
}
}
return moves;
}
private void adjacentTargets(Node src, int angle)
{
// move in allowed directions
if (Board.Orientation.NORTH.isInSides(angle))
adjacents[0] = getNode((src.col + 1), src.row);
else
adjacents[0] = null;
if (Board.Orientation.NORTH_EAST.isInSides(angle))
adjacents[1] = getNode(src.col, (src.row - 1));
else
adjacents[1] = null;
if (Board.Orientation.SOUTH_EAST.isInSides(angle))
adjacents[2] = getNode((src.col - 1), (src.row - 1));
else
adjacents[2] = null;
if (Board.Orientation.SOUTH.isInSides(angle))
adjacents[3] = getNode((src.col - 1), src.row);
else
adjacents[3] = null;
if (Board.Orientation.SOUTH_WEST.isInSides(angle))
adjacents[4] = getNode(src.col, (src.row + 1));
else
adjacents[4] = null;
if (Board.Orientation.NORTH_WEST.isInSides(angle))
adjacents[5] = getNode((src.col + 1), (src.row + 1));
else
adjacents[5] = null;
}
public List<Node> possibleTargetsFrom(Pawn pawn, int col, int row)
{
searchCount += 1;
targets.clear();
Tile tile = board.getTile(col, row);
int range = pawn.getAttackRangeFrom(tile);
int angle = pawn.getAngleOfAttack();
int extendedAngle = pawn.getOrientation().opposite().allBut();
Node from = getNode(col, row);
from.search = searchCount;
from.remaining = range;
if (range <= 0)
return targets;
queue.add(from);
boolean first = true;
while (queue.size() != 0) {
Node src = queue.remove();
if (src.remaining <= 0)
continue;
if (!first && (((range - src.remaining) % 2) == 0))
adjacentTargets(src, extendedAngle);
else
adjacentTargets(src, angle);
first = false;
int rangeLeft = src.remaining - 1;
for(int i = 0; i < 6; i++) {
Node dst = adjacents[i];
if (dst != null) {
if (dst.search == searchCount) {
if ((rangeLeft > dst.remaining))
dst.remaining = rangeLeft;
} else {
dst.search = searchCount;
dst.remaining = rangeLeft;
queue.add(dst);
Tile t = board.getTile(dst.col, dst.row);
if (t.hasTargetsFor(pawn) && hasClearLineOfSight(from, dst)) targets.add(dst);
}
}
}
}
return targets;
}
private boolean hasClearLineOfSight(Node from, Node to)
{
List<Node> nodes = lineOfSight(from.col, from.row, to.col, to.row);
Node last = nodes.get(nodes.size() -1);
return ((last.col == to.col) && (last.row == to.row));
}
public List<Node> lineOfSight(int x0, int y0, int x1, int y1)
{
los.clear();
Tile from = board.getTile(x0, y0);
// orthogonal axis
int ox0 = x0 - ((y0 +1) / 2);
int ox1 = x1 - ((y1 +1) / 2);
int dy = y1 - y0;
int dx = ox1 - ox0;
int xs = 1;
int ys = 1;
if (dx < 0) xs = -1;
if (dy < 0) ys = -1;
boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0)));
dy = Math.abs(dy);
dx = Math.abs(2 * dx);
if ((dy % 2) == 1) {
if ((y0 % 2) == 0) dx += xs;
else {
dx -= xs;
Math.abs(dx);
}
}
if (dx == 0)
return verticalLineOfSight(x0, y0, x1, y1);
if (dx == (3 * dy))
return diagonalLineOfSight(x0, y0, x1, y1);
int dx3 = 3 * dx;
int dy3 = 3 * dy;
int x = x0;
int y = y0;
int e = -2 * dx;
boolean flat = (dx > (3 * dy));
boolean diag = (dx == (3 * dy));
los.add(getNode(x, y));
while((x != x1) || (y != y1)) {
if (e > 0) {
e -= (dy3 + dx3);
y += ys;
if (!sig)
x -= xs;
} else {
e += dy3;
if ((e > -dx) || (!flat && (e == -dx))) {
e -= dx3;
y += ys;
if (sig)
x += xs;
} else if ((e < -dx3) || (diag && (e == -dx3))) {
e += dx3;
y -= ys;
if (!sig)
x += xs;
} else {
e += dy3;
x += xs;
}
}
los.add(getNode(x, y));
if(board.getTile(x, y).blockLineOfSightFrom(from)) return los;
}
return los;
}
private List<Node> verticalLineOfSight(int x0, int y0, int x1, int y1)
{
Tile from = board.getTile(x0, y0);
int d = ( (y1 > y0) ? 1 : -1);
int x = x0;
int y = y0;
Tile t = null;
los.add(getNode(x, y));
while((x != x1) || (y != y1)) {
boolean ok = false;
y += d;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
x += d;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
if (!ok)
return los;
y += d;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
}
return los;
}
private List<Node> diagonalLineOfSight(int x0, int y0, int x1, int y1)
{
Tile from = board.getTile(x0, y0);
int dy = ( (y1 > y0) ? 1 : -1);
int dx = ( (x1 > x0) ? 1 : -1);
boolean sig = !(((dx < 0) && (dy >= 0)) || ((dx >= 0) && (dy < 0)));
int x = x0;
int y = y0;
Tile t = null;
los.add(getNode(x, y));
while((x != x1) || (y != y1)) {
boolean ok = false;
x += dx;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
y += dy;
if (!sig)
x -= dx;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
if (!t.blockLineOfSightFrom(from))
ok = true;
if (!ok)
return los;
x += dx;
t = board.getTile(x, y);
if (!t.isOffMap()) los.add(getNode(x, y));
}
return los;
}
}
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