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package ch.asynk.tankontank.engine;
import java.util.List;
import java.util.ArrayList;
import java.util.Random;
import java.util.Iterator;
import ch.asynk.tankontank.engine.Pawn;
public abstract class Player
{
protected Faction faction;
protected ArrayList<Pawn> units;
protected ArrayList<Pawn> casualties;
protected ArrayList<Pawn> reinforcement;
public abstract void turnEnd();
public abstract void turnStart();
public Player(Faction faction, int n)
{
this.faction = faction;
this.units = new ArrayList<Pawn>(n);
this.casualties = new ArrayList<Pawn>(n);
this.reinforcement = new ArrayList<Pawn>(n);
}
public Faction getFaction()
{
return faction;
}
public List<Pawn> getReinforcement()
{
return reinforcement;
}
public int unitsLeft()
{
return (units.size() + reinforcement.size());
}
public int casualties()
{
return casualties.size();
}
public String getName()
{
return faction.toString();
}
public boolean is(Faction faction)
{
return (this.faction == faction);
}
public boolean isEnemy(Pawn pawn)
{
return pawn.isEnemy(faction);
}
public boolean isEnemy(Faction other)
{
return faction.isEnemy(other);
}
public void addUnit(Pawn pawn)
{
units.add(pawn);
}
public void addReinforcement(Pawn pawn)
{
reinforcement.add(pawn);
}
public void unitEntry(Pawn pawn)
{
reinforcement.remove(pawn);
units.add(pawn);
}
public void revertUnitEntry(Pawn pawn)
{
units.remove(pawn);
reinforcement.add(pawn);
}
public void casualty(Pawn pawn)
{
units.remove(pawn);
casualties.add(pawn);
}
public Iterator<Pawn> unitIterator()
{
return units.iterator();
}
}
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