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package ch.asynk.tankontank.engine;
import java.util.ArrayDeque;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.math.Vector3;
import ch.asynk.tankontank.engine.gfx.TextureRegionDrawable;
import ch.asynk.tankontank.engine.gfx.animations.MoveToAnimation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
public class PawnNode extends TextureRegionDrawable implements Pawn
{
private static final float MOVE_TIME = 0.3f;
private static final float ROTATE_TIME = 0.2f;
private Layer layer;
private ArrayDeque<Vector3> path = new ArrayDeque<Vector3>();
public PawnNode(TextureRegion region)
{
super(region);
}
@Override
public void setLayer(Layer layer)
{
this.layer = layer;
}
@Override
public void clear()
{
dispose();
}
@Override
public void act(float delta)
{
}
public Vector3 getLastPosition()
{
if ((path == null) || (path.size() == 0)) return null;
return path.getFirst();
}
public void pushMove(float x, float y, int z, Pawn.Orientation r)
{
setCoords(x, y, z);
if (r != Pawn.Orientation.KEEP) setRotation(r.v);
Vector3 v = new Vector3(x, y, r.v);
if ((path.size() == 0) || (!v.equals(path.getFirst())))
path.push(new Vector3(x, y, r.v));
}
public AnimationSequence getResetMovesAnimation()
{
final Vector3 finalPos = path.getLast();
AnimationSequence seq = AnimationSequence.get(path.size() + 1);
while(path.size() != 0) {
seq.addAnimation(MoveToAnimation.get(this, path.pop(), MOVE_TIME));
}
seq.addAnimation(RunnableAnimation.get(new Runnable() {
@Override
public void run() {
path.push(finalPos);
}
}));
return seq;
}
public void moveDone()
{
Vector3 v = path.pop();
path.clear();
path.push(v);
}
}
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