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package ch.asynk.tankontank.engine;
import com.badlogic.gdx.math.Vector3;
import ch.asynk.tankontank.engine.gfx.Node;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
public interface Pawn extends Node
{
public Vector3 getLastPosition();
public void moveBy(float x, float y);
public void pushMove(float x, float y, int z, Pawn.Orientation o);
public AnimationSequence getResetMovesAnimation();
public void moveDone();
public enum Orientation
{
KEEP(0),
WEST(180),
NORTH_WEST(120),
NORTH_EAST (60),
EAST(0),
SOUTH_EAST(-60),
SOUTH_WEST(-120);
public final int v;
Orientation(int v) { this.v = v; }
}
}
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