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package ch.asynk.tankontank.engine;
import java.util.Iterator;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import ch.asynk.tankontank.engine.gfx.Moveable;
import ch.asynk.tankontank.engine.gfx.StackedImages;
import ch.asynk.tankontank.engine.gfx.animations.MoveToAnimation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
public abstract class Pawn implements Moveable, Disposable
{
public interface PawnType
{
}
public interface PawnId
{
}
public class Engagement
{
Pawn target;
int distance;
boolean isClear;
boolean isFlank;
public String toString()
{
return "engage : " + target + " distance:" + distance + " clear:" + isClear + " flank:" + isFlank;
}
public void reset()
{
target = null;
distance = 0;;
isClear = false;
isFlank = false;
}
}
public class Movement
{
Tile from;
Tile to;
int distance;
public int cost;
boolean roadMarch;
public boolean entryMove;
Orientation orientation;
public String toString()
{
if (to == null)
return "move : HQ activation";
else if (from == null)
return "move : reinforcement -> [" + to.col + ";" + to.row + ";" + orientation + "] dist:" + distance + " cost:" + cost + " road:" + roadMarch + " entry:" + entryMove;
else
return "move : [" + from.col + ";" + from.row + "] -> [" + to.col + ";" + to.row + ";" + orientation + "] dist:" + distance + " cost:" + cost + " road:" + roadMarch + " entry:" + entryMove;
}
public void reset()
{
from = null;
to = null;
cost = 0;
roadMarch = false;
entryMove = false;
orientation = Orientation.KEEP;
}
public boolean isRotation()
{
return (distance == 0);
}
public boolean isComplete()
{
return ((from != null) && (to != null));
}
}
private static final float MOVE_TIME = 0.4f;
private Vector3 position;
private Vector3 prevPosition;
private Tile tile;
private Tile prevTile;
protected Faction faction;
protected String descr;
private Sprite sprite;
private StackedImages overlays;
public Engagement engagement = new Engagement();
public Movement movement= new Movement();
public abstract int getMovementPoints();
public abstract int getRoadMarchBonus();
public abstract int getAngleOfAttack();
public abstract int getFlankSides();
public abstract int getEngagementRangeFrom(Tile tile);
public abstract int getDefense(Tile tile);
public abstract boolean isUnit();
public abstract boolean isA(PawnId id);
public abstract boolean isA(PawnType type);
public abstract boolean isHq();
public abstract boolean isHqOf(Pawn other);
public abstract boolean isHardTarget();
public abstract boolean canMove();
public abstract boolean canRotate();
public abstract boolean canEngage();
public abstract boolean canEngage(Pawn other);
public abstract boolean canAssistEngagementWithoutLos();
public abstract void move();
public abstract void engage();
public abstract void revertLastMove();
protected Pawn()
{
this.tile = null;
this.prevTile = null;
this.position = new Vector3(0f, 0f, 0f);
this.prevPosition = new Vector3(0f, 0f, 0f);
}
public Pawn(Faction faction, String name, TextureAtlas pawns, TextureAtlas overlays)
{
this();
this.faction = faction;
this.descr = descr;
this.sprite = new Sprite(pawns.findRegion(name));
this.overlays = new StackedImages(overlays);
}
@Override
public String toString()
{
return descr;
}
@Override
public void dispose()
{
}
@Override
public Faction getFaction()
{
return faction;
}
public void reset()
{
engagement.reset();
movement.reset();
}
public void enterBoard(Tile to, Orientation o)
{
movement.to = to;
movement.from = null;
movement.entryMove = true;
movement.orientation = o;
movement.cost = to.costFrom(this, o);
move();
}
public boolean is(Faction faction)
{
return (this.faction == faction);
}
public boolean isEnemy(Faction other)
{
return faction.isEnemy(other);
}
public boolean isEnemy(Pawn other)
{
return faction.isEnemy(other.faction);
}
public boolean isFlankAttack()
{
return (engagement.isClear && engagement.isFlank);
}
public Tile getTile()
{
return tile;
}
public Tile getPreviousTile()
{
return prevTile;
}
public Vector3 getPosition()
{
return position;
}
public Vector3 getPreviousPosition()
{
return prevPosition;
}
private void revertPosition()
{
this.tile = this.prevTile;
this.prevTile = null;
position.set(prevPosition);
prevPosition.set(0f, 0f, 0f);
setPosition(position.x, position.y, position.z);
}
public float getCenterX()
{
return (getX() + (getWidth() / 2f));
}
public float getCenterY()
{
return (getY() + (getHeight() / 2f));
}
public Vector2 getPosAt(Tile tile, Vector2 pos)
{
float x = (tile.getX() - (getWidth() / 2f));
float y = (tile.getY() - (getHeight() / 2f));
if (pos == null)
return new Vector2(x, y);
else
pos.set(x, y);
return pos;
}
public void setOnTile(Tile tile, float z)
{
this.prevTile = this.tile;
this.tile = tile;
float x = (tile.getX() - (getWidth() / 2f));
float y = (tile.getY() - (getHeight() / 2f));
setPosition(x, y, z);
}
@Override
public void setAlpha(float alpha)
{
sprite.setAlpha(alpha);
overlays.setAlpha(alpha);
}
@Override
public float getX()
{
return sprite.getX();
}
@Override
public float getY()
{
return sprite.getY();
}
@Override
public float getWidth()
{
return sprite.getWidth();
}
@Override
public float getHeight()
{
return sprite.getHeight();
}
@Override
public float getRotation()
{
return sprite.getRotation();
}
public Orientation getOrientation()
{
return Orientation.fromRotation(getRotation());
}
public void translate(float dx, float dy)
{
setPosition((getX() + dx), (getY() + dy));
}
public void centerOn(float x, float y)
{
setPosition((x - (getWidth() / 2f)), (y - (getHeight() / 2f)));
}
@Override
public void setPosition(float x, float y)
{
position.set(x, y, 0f);
sprite.setPosition(x, y);
float cx = x + (getWidth() / 2f);
float cy = y + (getHeight() / 2f);
overlays.centerOn(cx, cy);
}
public void setRotation(float z)
{
position.z = z;
sprite.setRotation(z);
overlays.setRotation(z);
}
@Override
public void setPosition(float x, float y, float z)
{
setPosition(x, y);
setRotation(z);
}
public boolean hasOverlayEnabled()
{
return overlays.isEnabled();
}
public boolean enableOverlay(int i, boolean enable)
{
overlays.enable(i, enable);
if (enable) return true;
return hasOverlayEnabled();
}
public AnimationSequence getRotateAnimation(float z, int size)
{
prevPosition.set(position);
AnimationSequence seq = AnimationSequence.get(1 + size);
seq.addAnimation(MoveToAnimation.get(this, position.x, position.y, z, MOVE_TIME));
return seq;
}
public AnimationSequence getMoveAnimation(Iterator<Vector3> vectors, int size, MoveToAnimation.MoveToAnimationCb cb)
{
prevPosition.set(position);
AnimationSequence seq = AnimationSequence.get(size);
while (vectors.hasNext())
seq.addAnimation(MoveToAnimation.get(this, vectors.next(), MOVE_TIME, cb));
return seq;
}
public AnimationSequence getRevertLastMoveAnimation(int size)
{
AnimationSequence seq = AnimationSequence.get(2 + size);
seq.addAnimation(MoveToAnimation.get(this, prevPosition, MOVE_TIME));
seq.addAnimation(RunnableAnimation.get(this, new Runnable() {
@Override
public void run() {
revertPosition();
}
}));
return seq;
}
@Override
public void draw(Batch batch)
{
sprite.draw(batch);
overlays.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
float w = sprite.getWidth();
float h = sprite.getHeight();
debugShapes.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation());
overlays.drawDebug(debugShapes);
}
}
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