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package ch.asynk.tankontank.engine;
import java.util.ArrayList;
import java.util.ArrayDeque;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.engine.gfx.Moveable;
import ch.asynk.tankontank.engine.gfx.StackedImages;
import ch.asynk.tankontank.engine.gfx.animations.MoveToAnimation;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
public abstract class Pawn implements Moveable, Disposable
{
public class Attack
{
int distance;
Pawn target;
boolean isClear;
boolean isFlank;
}
private static final float MOVE_TIME = 0.4f;
private Vector3 position = new Vector3(0f, 0f, 0f);
private Vector3 prevPosition = new Vector3(0f, 0f, 0f);
protected Faction faction;
protected String descr;
private Image image;
private StackedImages overlays;
public Attack attack = new Attack();
public abstract int getMovementPoints();
public abstract int getRoadMarchBonus();
public abstract int getAngleOfAttack();
public abstract int getFlankSides();
public abstract int getAttackRangeFrom(Tile tile);
public abstract boolean isHq();
public abstract boolean isHqOf(Pawn other);
public abstract boolean isUnit();
public abstract boolean canMove();
public abstract boolean canRotate();
public abstract boolean canAttack();
public abstract boolean canAttack(Pawn other);
public abstract boolean canAssistAttackWithoutLos();
public abstract void move(int cost);
public abstract void rotate(Orientation o);
public abstract void attack(Pawn target);
public abstract void reset();
public abstract void revertLastMove();
protected Pawn()
{
}
public Pawn(Faction faction, TextureAtlas atlas, String name)
{
this.faction = faction;
this.descr = descr;
this.image = new Image(atlas.findRegion(name));
this.overlays = new StackedImages(atlas);
}
@Override
public String toString()
{
return descr;
}
@Override
public void dispose()
{
image.dispose();
}
public boolean isEnemy(Faction other)
{
return faction.isEnemy(other);
}
public boolean isEnemy(Pawn other)
{
return faction.isEnemy(other.faction);
}
public boolean isFlankAttack()
{
return (attack.isClear && attack.isFlank);
}
public Vector3 getPosition()
{
return position;
}
public Vector3 getPreviousPosition()
{
return prevPosition;
}
private void revertPosition()
{
position.set(prevPosition);
prevPosition.set(0f, 0f, 0f);
}
public Vector2 getCenter()
{
float x = (image.getX() + (image.getWidth() / 2f));
float y = (image.getY() + (image.getHeight() / 2f));
return new Vector2(x, y);
}
public Vector2 getPosAt(Vector2 center, Vector2 pos)
{
float x = (center.x - (image.getWidth() / 2f));
float y = (center.y - (image.getHeight() / 2f));
if (pos == null)
return new Vector2(x, y);
else
pos.set(x, y);
return pos;
}
@Override
public float getX()
{
return image.getX();
}
@Override
public float getY()
{
return image.getY();
}
@Override
public float getWidth()
{
return image.getWidth();
}
@Override
public float getHeight()
{
return image.getHeight();
}
@Override
public float getRotation()
{
return image.getRotation();
}
public Orientation getOrientation()
{
return Orientation.fromRotation(getRotation());
}
@Override
public void setPosition(float x, float y)
{
position.set(x, y, 0f);
image.setPosition(x, y);
float cx = x + (getWidth() / 2f);
float cy = y + (getHeight() / 2f);
overlays.centerOn(cx, cy);
}
public void setRotation(float z)
{
position.z = z;
image.setRotation(z);
overlays.setRotation(z);
}
@Override
public void setPosition(float x, float y, float z)
{
setPosition(x, y);
setRotation(z);
}
public boolean hasOverlayEnabled()
{
return overlays.isEnabled();
}
public boolean enableOverlay(int i, boolean enable)
{
overlays.enable(i, enable);
if (enable) return true;
return hasOverlayEnabled();
}
public AnimationSequence getRotateAnimation(Vector3 v)
{
prevPosition.set(position);
AnimationSequence seq = AnimationSequence.get(2);
seq.addAnimation(MoveToAnimation.get(this, v, MOVE_TIME));
return seq;
}
public AnimationSequence getMoveAnimation(ArrayList<Vector3> path)
{
prevPosition.set(position);
AnimationSequence seq = AnimationSequence.get(path.size() + 2);
for (Vector3 v : path)
seq.addAnimation(MoveToAnimation.get(this, v, MOVE_TIME));
return seq;
}
public AnimationSequence getRevertLastMoveAnimation()
{
AnimationSequence seq = AnimationSequence.get(4);
seq.addAnimation(MoveToAnimation.get(this, prevPosition, MOVE_TIME));
seq.addAnimation(RunnableAnimation.get(this, new Runnable() {
@Override
public void run() {
revertPosition();
setPosition(position.x, position.y, position.z);
}
}));
return seq;
}
@Override
public void draw(Batch batch)
{
image.draw(batch);
overlays.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
image.drawDebug(debugShapes);
overlays.drawDebug(debugShapes);
}
}
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