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 | package ch.asynk.tankontank.engine;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
public interface Map
{
    // libgdx
    public float getWidth();
    public float getHeight();
    // game
    public GridPoint2 getHexAt(GridPoint2 hex, float x, float y);
    public Pawn getTopPawnAt(GridPoint2 hex);
    public Vector2 getHexCenterAt(GridPoint2 hex);
    public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 hex);
    public void movePawnTo(Pawn pawn, Vector3 coords);
    public void setPawnAt(Pawn pawn, int col, int row, Tile.Orientation o);
    public void movePawnTo(Pawn pawn, int col, int row, Tile.Orientation o);
    public class Config
    {
        public int cols;
        public int rows;
        public int x0;          // bottom left x offset
        public int y0;          // bottom left y offset
        public int w;           // hex width
        public int dw;          // half hex : w/2
        public int h;           // hex side
        public float dh;        // hex top : h/2
        public float H;         // square height : h + dh
        public float slope;     // north-west side slope : (dh / (float) dw)
    }
}
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