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package ch.asynk.tankontank.engine;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
public interface Map
{
// libgdx
public float getWidth();
public float getHeight();
// game
public GridPoint2 getHexAt(GridPoint2 hex, float x, float y);
public Pawn getTopPawnAt(GridPoint2 hex);
public Vector2 getHexCenterAt(GridPoint2 hex);
public Vector2 getPawnPosAt(Pawn pawn, GridPoint2 hex);
public void movePawnTo(Pawn pawn, Vector3 coords);
public void setPawnAt(Pawn pawn, int col, int row, Tile.Orientation o);
public void movePawnTo(Pawn pawn, int col, int row, Tile.Orientation o);
public class Config
{
public int cols;
public int rows;
public int x0; // bottom left x offset
public int y0; // bottom left y offset
public int w; // hex width
public int dw; // half hex : w/2
public int h; // hex side
public float dh; // hex top : h/2
public float H; // square height : h + dh
public float slope; // north-west side slope : (dh / (float) dw)
}
}
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