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package ch.asynk.tankontank.engine;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.tankontank.engine.gfx.Image;
import com.badlogic.gdx.math.Vector3;
public abstract class HeadedPawn extends Pawn
{
private Image head;
protected Orientation orientation;
public HeadedPawn(TextureRegion pawn, TextureRegion head, TextureAtlas overlays)
{
super(pawn, overlays);
this.head = new Image(head);
this.orientation = Orientation.KEEP;
}
@Override
public void dispose()
{
super.dispose();
head.dispose();
}
@Override
public float getRotation()
{
return orientation.r();
}
@Override
public void setPosition(float x, float y, float z)
{
super.setPosition(x, y);
float cx = x + (getWidth() / 2f);
float cy = y + (getHeight() / 2f);
head.centerOn(cx, cy);
head.setRotation(z);
this.orientation = Orientation.fromRotation(z);
}
@Override
public void draw(Batch batch)
{
head.draw(batch);
super.draw(batch);
}
@Override
public void drawDebug(ShapeRenderer debugShapes)
{
head.drawDebug(debugShapes);
super.drawDebug(debugShapes);
}
}
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