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package ch.asynk.tankontank.engine;
import java.util.Set;
import java.util.List;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedHashSet;
import java.util.Collection;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Matrix4;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.engine.gfx.Animation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
public abstract class Board implements Disposable
{
private final Tile neighbours[] = new Tile[6];
// TODO class Move : from , to, paths, points, vector, cost ...
protected List<ArrayList<SearchBoard.Node>> paths;
private final ArrayList<Vector3> finalPath = new ArrayList<Vector3>(10);
public interface TileBuilder
{
public Tile getNewTile(float x, float y, int col, int row);
}
public interface TileCollection extends Collection<Tile>
{
public Tile first();
public void enable(int i, boolean enable);
public void collectPawns(PawnCollection pawns);
public int fromNodes(Collection<SearchBoard.Node> nodes);
}
public interface PawnCollection extends Collection<Pawn>
{
public Pawn first();
public void enable(int i, boolean enable);
public void collectTiles(TileCollection tiles);
public int fromNodes(Collection<SearchBoard.Node> nodes);
}
public static class Config
{
public int cols;
public int rows;
public int x0; // bottom left x offset
public int y0; // bottom left y offset
public int w; // hex width
public int dw; // half hex : w/2
public int s; // hex side
public float dh; // hex top : s/2
public float h; // square height : s + dh
public float slope; // north-west side slope : (dh / (float) dw)
}
private final Pool<Vector3> vector3Pool = new Pool<Vector3>() {
@Override
protected Vector3 newObject() {
return new Vector3();
}
};
private Config cfg;
private Tile[] tiles;
private SearchBoard searchBoard;
private Image image;
private boolean transform;
private Matrix4 prevTransform;
private Matrix4 nextTransform;
private int tileCount = 0;
private int pawnCount = 0;
private int animationCount = 0;
private final ArrayList<Animation> animations = new ArrayList<Animation>(2);
private final ArrayList<Animation> nextAnimations = new ArrayList<Animation>(2);
private final LinkedHashSet<Tile> tilesToDraw = new LinkedHashSet<Tile>();
protected Board(int cols, int rows)
{
searchBoard = new SearchBoard(this, cols, rows);
}
public Board(TileBuilder tileBuilder, Config cfg, Texture texture)
{
image = new Image(texture);
this.cfg = cfg;
this.tiles = new Tile[cfg.cols * cfg.rows];
searchBoard = new SearchBoard(this, cfg.cols, cfg.rows);
int idx = 0;
boolean evenRow = true;
float y = cfg.y0 - cfg.dh + cfg.s;
for (int i = 0; i < cfg.rows; i++) {
float x = cfg.x0 + cfg.dw;
if (!evenRow) x += cfg.dw;
for ( int j = 0; j < cfg.cols; j ++) {
this.tiles[idx] = tileBuilder.getNewTile(x, y, (j + ((i + 1) / 2)), i);
idx += 1;
x += cfg.w;
}
y += cfg.h;
evenRow = !evenRow;
}
}
@Override
public void dispose()
{
image.dispose();
for (int i = 0; i < (cfg.cols * cfg.rows); i++)
tiles[i].dispose();
tilesToDraw.clear();
for (int i = 0, n = nextAnimations.size(); i < n; i++)
nextAnimations.get(i).dispose();
animations.clear();
for (int i = 0, n = animations.size(); i < n; i++)
animations.get(i).dispose();
animations.clear();
for (Vector3 v : finalPath)
vector3Pool.free(v);
finalPath.clear();
}
public float getWidth()
{
return image.getWidth();
}
public float getHeight()
{
return image.getHeight();
}
public void setPosition(float x, float y)
{
image.setPosition(x, y);
if ((x != 0.0f) || (y != 0.0f)) {
transform = true;
prevTransform = new Matrix4();
nextTransform = new Matrix4();
nextTransform.translate(x, y, 0);
} else
transform = false;
}
protected Tile getTile(int col, int row)
{
int colOffset = ((row + 1) / 2);
if ((col < colOffset) || (row < 0) || (row >= cfg.rows) || ((col - colOffset) >= cfg.cols))
return null;
return tiles[((col - colOffset)) + (row * cfg.cols)];
}
private void setAdjacentTiles(Tile tile, Tile tiles[])
{
tiles[0] = getTile((tile.getCol() - 1), (tile.getRow()));
tiles[1] = getTile((tile.getCol()), (tile.getRow() + 1));
tiles[2] = getTile((tile.getCol() + 1), (tile.getRow() + 1));
tiles[3] = getTile((tile.getCol() + 1), (tile.getRow()));
tiles[4] = getTile((tile.getCol()), (tile.getRow() - 1));
tiles[5] = getTile((tile.getCol() - 1), (tile.getRow() - 1));
}
protected void addAnimation(Animation a)
{
nextAnimations.add(a);
}
private void stats()
{
boolean print = false;
if (tileCount != tilesToDraw.size()) {
tileCount = tilesToDraw.size();
print = true;
}
if (animationCount != animations.size()) {
animationCount = animations.size();
print = true;
}
if (print)
Gdx.app.debug("Board", " tiles:" + tileCount + " pawns:" + pawnCount + " animations:" + animationCount);
}
public void animate(float delta)
{
Iterator<Animation> iter = animations.iterator();
while (iter.hasNext()) {
Animation a = iter.next();
if (a.animate(delta))
iter.remove();
}
for (int i = 0, n = nextAnimations.size(); i < n; i++)
animations.add(nextAnimations.get(i));
nextAnimations.clear();
}
public void draw(Batch batch)
{
image.draw(batch);
if (transform) {
prevTransform.set(batch.getTransformMatrix());
batch.setTransformMatrix(nextTransform);
}
Iterator<Tile> tileIter = tilesToDraw.iterator();
while (tileIter.hasNext())
tileIter.next().draw(batch);
Iterator<Animation> animationIter = animations.iterator();
while (animationIter.hasNext())
animationIter.next().draw(batch);
if (transform)
batch.setTransformMatrix(prevTransform);
}
public void drawDebug(ShapeRenderer debugShapes)
{
stats();
if (transform) {
prevTransform.set(debugShapes.getTransformMatrix());
debugShapes.setTransformMatrix(nextTransform);
}
Iterator<Tile> iter = tilesToDraw.iterator();
while (iter.hasNext())
iter.next().drawDebug(debugShapes);
Iterator<Animation> animationIter = animations.iterator();
while (animationIter.hasNext())
animationIter.next().drawDebug(debugShapes);
if (transform)
debugShapes.setTransformMatrix(prevTransform);
}
protected int buildPossibleMoves(Pawn pawn, TileCollection moves)
{
Tile from = pawn.getTile();
Set<SearchBoard.Node> nodes = searchBoard.possibleMovesFrom(pawn, from.getCol(), from.getRow());
return moves.fromNodes(nodes);
}
protected int collectPossibleTargets(Pawn pawn, PawnCollection targets)
{
Tile from = pawn.getTile();
List<SearchBoard.Node> nodes = searchBoard.possibleTargetsFrom(pawn, from.getCol(), from.getRow());
return targets.fromNodes(nodes);
}
protected int collectPossibleTargets(Pawn pawn, Iterator<Pawn> units, PawnCollection targets)
{
Tile from = pawn.getTile();
targets.clear();
while (units.hasNext()) {
Pawn target = units.next();
if (!target.canBeAttacked(pawn)) continue;
Tile to = target.getTile();
if (searchBoard.buildAttack(pawn, true, target, from.getCol(), from.getRow(), to.getCol(), to.getRow()))
targets.add(target);
}
return targets.size();
}
protected int collectMoveAssists(Pawn pawn, PawnCollection assists)
{
assists.clear();
setAdjacentTiles(pawn.getTile(), neighbours);
for (int i = 0; i < 6; i++) {
Tile t = neighbours[i];
if (t != null) {
Iterator<Pawn> pawns = t.iterator();
while(pawns.hasNext()) {
Pawn p = pawns.next();
if ((p != null) && p.canMove() && !pawn.isEnemy(p))
assists.add(p);
}
}
}
return assists.size();
}
protected int collectAttackAssists(Pawn pawn, Pawn target, Iterator<Pawn> units, PawnCollection assists)
{
assists.clear();
Tile to = target.getTile();
while (units.hasNext()) {
Pawn p = units.next();
if ((p == pawn) || !p.canAttack()) continue;
Tile from = p.getTile();
if (searchBoard.buildAttack(p, !p.canAssistAttackWithoutLos(), target, from.getCol(), from.getRow(), to.getCol(), to.getRow())) {
if (p != pawn)
assists.add(p);
}
}
return assists.size();
}
private int nodesToSet(List<ArrayList<SearchBoard.Node>> nodes, TileCollection tiles)
{
tiles.clear();
for (ArrayList<SearchBoard.Node> path : nodes) {
for (int i = 1, n = (path.size() - 1); i < n; i++) {
SearchBoard.Node node = path.get(i);
Tile tile = getTile(node.col, node.row);
if (!tiles.contains(tile))
tiles.add(tile);
}
}
return nodes.size();
}
protected int buildPossiblePaths(Pawn pawn, Tile to, TileCollection tiles)
{
Tile from = pawn.getTile();
paths = searchBoard.possiblePaths(pawn, from.getCol(), from.getRow(), to.getCol(), to.getRow());
return nodesToSet(paths, tiles);
}
protected int possiblePathsFilterToggle(Tile tile, TileCollection tiles)
{
paths = searchBoard.possiblePathsFilterToggle(tile.getCol(), tile.getRow());
return nodesToSet(paths, tiles);
}
protected int getPathCost(Pawn pawn, int i)
{
return searchBoard.pathCost(pawn, paths.get(i));
}
protected int getCoordinatePath(Pawn pawn, int idx, ArrayList<Vector3> path, Orientation finalOrientation)
{
for (Vector3 v : path)
vector3Pool.free(v);
path.clear();
Vector2 tmpCoords = new Vector2();
Vector3 p = pawn.getPosition();
Vector3 v = vector3Pool.obtain();
v.set(p.x, p.y, 0f);
Orientation prevOrientation = pawn.getOrientation();
ArrayList<SearchBoard.Node> nodes = paths.get(idx);
SearchBoard.Node prevNode = nodes.get(0);
// Gdx.app.debug("Board", "getCoordinatePath()");
// Gdx.app.debug("Board", " " + prevNode);
for (int i = 1, n = nodes.size(); i < n; i++) {
SearchBoard.Node node = nodes.get(i);
// Gdx.app.debug("Board", " " + node);
Orientation o = Orientation.fromMove(prevNode.col, prevNode.row, node.col, node.row);
if ((o != Orientation.KEEP) && (o != prevOrientation)) {
v.z = o.r();
path.add(v);
v = vector3Pool.obtain();
}
pawn.getPosAt(getTile(node.col, node.row), tmpCoords);
v.set(tmpCoords.x, tmpCoords.y, o.r());
path.add(v);
prevOrientation = o;
v = vector3Pool.obtain();
v.set(tmpCoords.x, tmpCoords.y, 0f);
prevNode = node;
}
if (finalOrientation != prevOrientation) {
v.z = finalOrientation.r();
path.add(v);
} else {
vector3Pool.free(v);
}
// Gdx.app.debug("Board", " =>");
// for (Vector3 vector :path)
// Gdx.app.debug("Board", " " + vector);
return path.size();
}
public void enableOverlayOn(Tile tile, int i, boolean enable)
{
if(tile.enableOverlay(i, enable))
tilesToDraw.add(tile);
else
tilesToDraw.remove(tile);
}
public void enableOverlayOn(Tile tile, int i, Orientation o, boolean enable)
{
if(tile.enableOverlay(i, enable, o.r()))
tilesToDraw.add(tile);
else
tilesToDraw.remove(tile);
}
private int pushPawnOnto(Pawn pawn, Tile tile)
{
tilesToDraw.add(tile);
return tile.push(pawn);
}
public int removePawn(Pawn pawn)
{
Tile tile = pawn.getTile();
int n = tile.remove(pawn);
if (!tile.mustBeDrawn())
tilesToDraw.remove(tile);
return n;
}
public Pawn setPawnOnto(Pawn pawn, Tile tile, Orientation o)
{
return setPawnOnto(pawn, tile, o.r());
}
public Pawn setPawnOnto(Pawn pawn, Tile tile, float r)
{
pawn.setOnTile(tile, r);
pushPawnOnto(pawn, tile);
return pawn;
}
protected void movePawn(final Pawn pawn, int cost, Orientation o, RunnableAnimation whenDone)
{
getCoordinatePath(pawn, 0, finalPath, o);
removePawn(pawn);
AnimationSequence seq = pawn.getMoveAnimation(finalPath, 2);
seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
// FIXME pawn.getTile() is not ok
Vector2 center = pawn.getCenter();
setPawnOnto(pawn, getTileAt(center.x, center.y), pawn.getRotation());
}
}));
seq.addAnimation(whenDone);
addAnimation(seq);
pawn.move(cost);
}
protected void rotatePawn(final Pawn pawn, Orientation o, RunnableAnimation whenDone)
{
Vector3 p = pawn.getPosition();
Vector3 v = vector3Pool.obtain();
v.set(p.x, p.y, o.r());
AnimationSequence seq = pawn.getRotateAnimation(v, 1);
seq.addAnimation(whenDone);
addAnimation(seq);
vector3Pool.free(v);
pawn.rotate(o);
}
protected void revertLastPawnMove(final Pawn pawn, RunnableAnimation whenDone)
{
removePawn(pawn);
AnimationSequence seq = pawn.getRevertLastMoveAnimation(2);
seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
pushPawnOnto(pawn, pawn.getTile());
}
}));
seq.addAnimation(whenDone);
addAnimation(seq);
pawn.revertLastMove();
}
public Tile getTileAt(float mx, float my)
{
// compute row
float y = (my - cfg.y0);
int row = (int) (y / cfg.h);
boolean oddRow = ((row % 2) == 1);
if (y < 0.f) {
row = -1;
oddRow = true;
}
// compute col
float x = (mx - cfg.x0);
if (oddRow) x -= cfg.dw;
int col = (int) (x / cfg.w);
if (x < 0.f)
col = -1;
int colOffset = ((row +1) / 2);
// check upper boundaries
float dy = (y - (row * cfg.h));
if (dy > cfg.s) {
dy -= cfg.s;
float dx = (x - (col * cfg.w));
col += colOffset;
if (dx < cfg.dw) {
if ((dx * cfg.slope) < dy) {
// upper left corner
row += 1;
colOffset = ((row +1) / 2);
}
} else {
if (((cfg.w - dx) * cfg.slope) < dy) {
// upper right corner
row += 1;
col += 1;
colOffset = ((row +1) / 2);
}
}
} else
col += colOffset;
// validate hex
if ((col < colOffset) || (row < 0) || (row >= cfg.rows) || ((col - colOffset) >= cfg.cols))
return null;
return getTile(col, row);
}
}
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