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package ch.asynk.tankontank.engine;
import java.util.Set;
import java.util.List;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedHashSet;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.GridPoint2;
import com.badlogic.gdx.math.Matrix4;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.engine.gfx.Animation;
import ch.asynk.tankontank.engine.gfx.animations.AnimationSequence;
import ch.asynk.tankontank.engine.gfx.animations.RunnableAnimation;
public abstract class Board implements Disposable
{
private final GridPoint2 neighbours[] = new GridPoint2[6];
protected List<ArrayList<SearchBoard.Node>> paths;
public interface TileBuilder
{
public Tile getNewTile(float cx, float cy);
}
public static class Config
{
public int cols;
public int rows;
public int x0; // bottom left x offset
public int y0; // bottom left y offset
public int w; // hex width
public int dw; // half hex : w/2
public int s; // hex side
public float dh; // hex top : s/2
public float h; // square height : s + dh
public float slope; // north-west side slope : (dh / (float) dw)
}
private final Pool<GridPoint2> gridPoint2Pool = new Pool<GridPoint2>() {
@Override
protected GridPoint2 newObject() {
return new GridPoint2();
}
};
private final Pool<Vector3> vector3Pool = new Pool<Vector3>() {
@Override
protected Vector3 newObject() {
return new Vector3();
}
};
private Config cfg;
private Tile[] tiles;
private SearchBoard searchBoard;
private Image image;
private boolean transform;
private Matrix4 prevTransform;
private Matrix4 nextTransform;
private int tileCount = 0;
private int pawnCount = 0;
private int animationCount = 0;
private final ArrayList<Animation> animations = new ArrayList<Animation>(2);
private final ArrayList<Animation> nextAnimations = new ArrayList<Animation>(2);
private final LinkedHashSet<Tile> tilesToDraw = new LinkedHashSet<Tile>();
private final LinkedHashSet<Pawn> pawnsToDraw = new LinkedHashSet<Pawn>();
protected Board(int cols, int rows)
{
for (int i = 0; i < 6; i++)
neighbours[i] = new GridPoint2(-1, -1);
searchBoard = new SearchBoard(this, cols, rows);
}
@Override
public void dispose()
{
image.dispose();
for (int i = 0; i < (cfg.cols * cfg.rows); i++)
tiles[i].dispose();
tilesToDraw.clear();
pawnsToDraw.clear();
for (int i = 0, n = nextAnimations.size(); i < n; i++)
nextAnimations.get(i).dispose();
animations.clear();
for (int i = 0, n = animations.size(); i < n; i++)
animations.get(i).dispose();
animations.clear();
}
public Board(TileBuilder tileBuilder, Config cfg, Texture texture)
{
image = new Image(texture);
this.cfg = cfg;
this.tiles = new Tile[cfg.cols * cfg.rows];
searchBoard = new SearchBoard(this, cfg.cols, cfg.rows);
int idx = 0;
boolean evenRow = true;
float y = cfg.y0 - cfg.dh + cfg.s;
for (int i = 0; i < cfg.rows; i++) {
float x = cfg.x0 + cfg.dw;
if (!evenRow) x += cfg.dw;
for ( int j = 0; j < cfg.cols; j ++) {
this.tiles[idx] = tileBuilder.getNewTile(x, y);
idx += 1;
x += cfg.w;
}
y += cfg.h;
evenRow = !evenRow;
}
for (int i = 0; i < 6; i++)
neighbours[i] = new GridPoint2(-1, -1);
}
public float getWidth()
{
return image.getWidth();
}
public float getHeight()
{
return image.getHeight();
}
public void setPosition(float x, float y)
{
image.setPosition(x, y);
if ((x != 0.0f) || (y != 0.0f)) {
transform = true;
prevTransform = new Matrix4();
nextTransform = new Matrix4();
nextTransform.translate(x, y, 0);
} else
transform = false;
}
public Tile getTile(GridPoint2 coords)
{
return getTile(coords.x, coords.y);
}
public Tile getTile(int col, int row)
{
int idx = ((col - ((row + 1) / 2))) + (row * cfg.cols);
// Gdx.app.debug("Board", " getTile: " + col + " ; " + row + " -> " + idx);
return tiles[idx];
}
public Tile getTileSafe(GridPoint2 coords)
{
return getTileSafe(coords.x, coords.y);
}
public Tile getTileSafe(int col, int row)
{
int colOffset = ((row + 1) / 2);
if ((col < colOffset) || (row < 0) || (row >= cfg.rows) || ((col - colOffset) >= cfg.cols))
return null;
return tiles[((col - colOffset)) + (row * cfg.cols)];
}
private void getAdjacentTiles(GridPoint2 coords, Tile tiles[])
{
tiles[0] = getTileSafe((coords.x - 1), coords.y);
tiles[1] = getTileSafe(coords.x, (coords.y + 1));
tiles[2] = getTileSafe((coords.x + 1), (coords.y + 1));
tiles[3] = getTileSafe((coords.x + 1), coords.y);
tiles[4] = getTileSafe(coords.x, (coords.y - 1));
tiles[5] = getTileSafe((coords.x - 1), (coords.y - 1));
}
private void buildNeighboursFor(GridPoint2 coords)
{
neighbours[0].set((coords.x - 1), coords.y);
neighbours[1].set(coords.x, (coords.y + 1));
neighbours[2].set((coords.x + 1), (coords.y + 1));
neighbours[3].set((coords.x + 1), coords.y);
neighbours[4].set(coords.x, (coords.y - 1));
neighbours[5].set((coords.x - 1), (coords.y - 1));
}
private void addPawnAnimation(Pawn pawn, AnimationSequence seq)
{
pawnsToDraw.add(pawn);
nextAnimations.add(seq);
}
private void stats()
{
boolean print = false;
if (tileCount != tilesToDraw.size()) {
tileCount = tilesToDraw.size();
print = true;
}
if (pawnCount != pawnsToDraw.size()) {
pawnCount = pawnsToDraw.size();
print = true;
}
if (animationCount != animations.size()) {
animationCount = animations.size();
print = true;
}
if (print)
Gdx.app.debug("Board", " tiles:" + tileCount + " pawns:" + pawnCount + " animations:" + animationCount);
}
public void animate(float delta)
{
Iterator<Animation> iter = animations.iterator();
while (iter.hasNext()) {
Animation a = iter.next();
Pawn p = a.getPawn();
if (a.animate(delta)) {
iter.remove();
pawnsToDraw.remove(p);
}
}
for (int i = 0, n = nextAnimations.size(); i < n; i++)
animations.add(nextAnimations.get(i));
nextAnimations.clear();
}
public void draw(Batch batch)
{
image.draw(batch);
if (transform) {
prevTransform.set(batch.getTransformMatrix());
batch.setTransformMatrix(nextTransform);
}
Iterator<Tile> tileIter = tilesToDraw.iterator();
while (tileIter.hasNext()) {
tileIter.next().draw(batch);
}
Iterator<Pawn> pawnIter = pawnsToDraw.iterator();
while (pawnIter.hasNext()) {
pawnIter.next().draw(batch);
}
if (transform)
batch.setTransformMatrix(prevTransform);
}
public void drawDebug(ShapeRenderer debugShapes)
{
stats();
if (transform) {
prevTransform.set(debugShapes.getTransformMatrix());
debugShapes.setTransformMatrix(nextTransform);
}
Iterator<Tile> iter = tilesToDraw.iterator();
while (iter.hasNext()) {
iter.next().drawDebug(debugShapes);
}
if (transform)
debugShapes.setTransformMatrix(prevTransform);
}
protected void clearPointVector(ArrayList<GridPoint2> points)
{
for (GridPoint2 point : points)
gridPoint2Pool.free(point);
points.clear();
}
private void nodesToPoints(List<SearchBoard.Node> nodes, ArrayList<GridPoint2> points)
{
int ns = nodes.size();
int ps = points.size();
if (ps > ns) {
for (int i = (ps - 1); i >= ns; i--)
gridPoint2Pool.free(points.remove(i));
} else
points.ensureCapacity(ns);
int i = 0;
for (SearchBoard.Node node : nodes) {
if (i < ps) {
points.get(i).set(node.col, node.row);
} else {
GridPoint2 point = gridPoint2Pool.obtain();
point.set(node.col, node.row);
points.add(point);
}
i += 1;
}
}
protected void buildPossibleMovesFrom(Pawn pawn, GridPoint2 coords, ArrayList<GridPoint2> moves)
{
List<SearchBoard.Node> nodes = searchBoard.possibleMovesFrom(pawn, coords.x, coords.y);
nodesToPoints(nodes, moves);
}
protected void buildPossibleTargetsFrom(Pawn pawn, GridPoint2 coords, ArrayList<GridPoint2> targets)
{
List<SearchBoard.Node> nodes = searchBoard.possibleTargetsFrom(pawn, coords.x, coords.y);
nodesToPoints(nodes, targets);
}
protected void buildMoveAssists(Pawn pawn, GridPoint2 coords, List<GridPoint2> assists)
{
assists.clear();
buildNeighboursFor(coords);
for (int i = 0; i < 6; i++) {
GridPoint2 neighbour = neighbours[i];
Tile t = getTileSafe(neighbour);
if (t != null) {
Pawn p = t.getTopPawn();
if ((p != null) && p.canMove() && !pawn.isEnemy(p)) {
assists.add(neighbour);
}
}
}
}
protected void clearPointSet(Set<GridPoint2> points)
{
for (GridPoint2 point : points)
gridPoint2Pool.free(point);
points.clear();
}
private int nodesToSet(List<ArrayList<SearchBoard.Node>> nodes, Set<GridPoint2> points)
{
for (GridPoint2 point : points)
gridPoint2Pool.free(point);
points.clear();
for (ArrayList<SearchBoard.Node> path : nodes) {
for (int i = 1, n = (path.size() - 1); i < n; i++) {
SearchBoard.Node node = path.get(i);
GridPoint2 point = gridPoint2Pool.obtain();
point.set(node.col, node.row);
if (!points.add(point))
gridPoint2Pool.free(point);
}
}
return nodes.size();
}
protected int buildPossiblePaths(Pawn pawn, GridPoint2 from, GridPoint2 to, Set<GridPoint2> points)
{
paths = searchBoard.possiblePaths(pawn, from.x, from.y, to.x, to.y);
return nodesToSet(paths, points);
}
protected int possiblePathsFilterToggle(GridPoint2 coords, Set<GridPoint2> points)
{
paths = searchBoard.possiblePathsFilterToggle(coords.x, coords.y);
return nodesToSet(paths, points);
}
protected void clearCoordinateVector(ArrayList<Vector3> points)
{
for (Vector3 point : points)
vector3Pool.free(point);
points.clear();
}
protected int getPathCost(Pawn pawn, int i)
{
return searchBoard.pathCost(pawn, paths.get(i));
}
protected int getCoordinatePath(Pawn pawn, int idx, ArrayList<Vector3> path, Orientation finalOrientation)
{
clearCoordinateVector(path);
Vector2 tmpCoords = new Vector2();
GridPoint2 tmpHex = gridPoint2Pool.obtain();
Vector3 p = pawn.getPosition();
Vector3 v = vector3Pool.obtain();
v.set(p.x, p.y, 0f);
Orientation prevOrientation = pawn.getOrientation();
ArrayList<SearchBoard.Node> nodes = paths.get(idx);
SearchBoard.Node prevNode = nodes.get(0);
// Gdx.app.debug("Board", "getCoordinatePath()");
// Gdx.app.debug("Board", " " + prevNode);
for (int i = 1, n = nodes.size(); i < n; i++) {
SearchBoard.Node node = nodes.get(i);
// Gdx.app.debug("Board", " " + node);
Orientation o = Orientation.fromMove(prevNode.col, prevNode.row, node.col, node.row);
if ((o != Orientation.KEEP) && (o != prevOrientation)) {
v.z = o.r();
path.add(v);
v = vector3Pool.obtain();
}
tmpHex.set(node.col, node.row);
getPawnPosAt(pawn, tmpHex, tmpCoords);
v.set(tmpCoords.x, tmpCoords.y, o.r());
path.add(v);
prevOrientation = o;
v = vector3Pool.obtain();
v.set(tmpCoords.x, tmpCoords.y, 0f);
prevNode = node;
}
if (finalOrientation != prevOrientation) {
v.z = finalOrientation.r();
path.add(v);
} else {
vector3Pool.free(v);
}
gridPoint2Pool.free(tmpHex);
// Gdx.app.debug("Board", " =>");
// for (Vector3 vector :path)
// Gdx.app.debug("Board", " " + vector);
return path.size();
}
protected boolean hasUnits(GridPoint2 coords)
{
return getTile(coords).hasUnits();
}
public boolean isOffMap(GridPoint2 coords)
{
return getTile(coords).isOffMap();
}
protected boolean isOverlayEnabledOn(GridPoint2 coords, int i)
{
return getTile(coords).isOverlayEnabled(i);
}
public void enableOverlayOn(GridPoint2 coords, int i, boolean enable)
{
Tile tile = getTile(coords);
if(tile.enableOverlay(i, enable))
tilesToDraw.add(tile);
else
tilesToDraw.remove(tile);
}
public Pawn getTopPawnAt(GridPoint2 coords)
{
return getTile(coords).getTopPawn();
}
private int pushPawnAt(Pawn pawn, GridPoint2 coords)
{
Tile tile = getTile(coords);
tilesToDraw.add(tile);
return tile.push(pawn);
}
private int removePawnFrom(Pawn pawn, GridPoint2 coords)
{
Tile tile = getTile(coords);
int n = tile.remove(pawn);
if (!tile.mustBeDrawn())
tilesToDraw.remove(tile);
return n;
}
protected Vector2 getPawnPosAt(Pawn pawn, GridPoint2 coords, Vector2 pos)
{
Vector2 center = getTile(coords).getCenter();
return pawn.getPosAt(center, pos);
}
public Pawn setPawnAt(Pawn pawn, GridPoint2 coords, Orientation o)
{
Vector2 pos = getPawnPosAt(pawn, coords, null);
pawn.setPosition(pos.x, pos.y, o.r());
pushPawnAt(pawn, coords);
return pawn;
}
protected void movePawn(final Pawn pawn, int cost, ArrayList<Vector3> path, RunnableAnimation whenDone)
{
removePawnFrom(pawn, getHexAt(pawn.getCenter()));
AnimationSequence seq = pawn.getMoveAnimation(path);
seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
pushPawnAt(pawn, getHexAt(pawn.getCenter()));
}
}));
seq.addAnimation(whenDone);
addPawnAnimation(pawn, seq);
pawn.move(cost);
}
protected void rotatePawn(final Pawn pawn, Orientation o, RunnableAnimation whenDone)
{
Vector3 p = pawn.getPosition();
Vector3 v = vector3Pool.obtain();
v.set(p.x, p.y, o.r());
AnimationSequence seq = pawn.getRotateAnimation(v);
seq.addAnimation(whenDone);
addPawnAnimation(pawn, seq);
vector3Pool.free(v);
pawn.rotate(o);
}
protected void revertLastPawnMove(final Pawn pawn, RunnableAnimation whenDone)
{
removePawnFrom(pawn, getHexAt(pawn.getCenter()));
AnimationSequence seq = pawn.getRevertLastMoveAnimation();
seq.addAnimation(RunnableAnimation.get(pawn, new Runnable() {
@Override
public void run() {
pushPawnAt(pawn, getHexAt(pawn.getCenter()));
}
}));
seq.addAnimation(whenDone);
addPawnAnimation(pawn, seq);
pawn.revertLastMove();
}
public GridPoint2 getHexAt(Vector2 v)
{
if (v == null) return null;
return getHexAt(null, v.x, v.y);
}
public GridPoint2 getHexAt(Vector3 v)
{
if (v == null) return null;
return getHexAt(null, v.x, v.y);
}
public GridPoint2 getHexAt(GridPoint2 hex, float mx, float my)
{
if (hex == null) hex = new GridPoint2();
// compute row
float y = (my - cfg.y0);
int row = (int) (y / cfg.h);
boolean oddRow = ((row % 2) == 1);
if (y < 0.f) {
row = -1;
oddRow = true;
}
// compute col
float x = (mx - cfg.x0);
if (oddRow) x -= cfg.dw;
int col = (int) (x / cfg.w);
if (x < 0.f)
col = -1;
int colOffset = ((row +1) / 2);
// check upper boundaries
float dy = (y - (row * cfg.h));
if (dy > cfg.s) {
dy -= cfg.s;
float dx = (x - (col * cfg.w));
col += colOffset;
if (dx < cfg.dw) {
if ((dx * cfg.slope) < dy) {
// upper left corner
row += 1;
colOffset = ((row +1) / 2);
}
} else {
if (((cfg.w - dx) * cfg.slope) < dy) {
// upper right corner
row += 1;
col += 1;
colOffset = ((row +1) / 2);
}
}
} else
col += colOffset;
// validate hex
if ((col < colOffset) || (row < 0) || (row >= cfg.rows) || ((col - colOffset) >= cfg.cols))
hex.set(-1, -1);
else
hex.set(col, row);
// Gdx.app.debug("Board", " hex: " + hex.x + " ; " + hex.y);
return hex;
}
}
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