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package ch.asynk.tankontank.engine;
public class Attack
{
Pawn assaulter;
Pawn target;
int distance;
boolean isClear;
boolean isFlank;
public String toString()
{
return "engage : " + assaulter + " " + target + " distance:" + distance + " clear:" + isClear + " flank:" + isFlank;
}
public void reset()
{
assaulter = null;
target = null;
distance = 0;;
isClear = false;
isFlank = false;
}
}
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